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Straatford87
DICE Team
3 years agoAs a short summary that is because "simple" bugs don't take priority over bugs that have a more severe impact on gameplay.
3 years ago
@Straatford87 wrote:As a short summary that is because "simple" bugs don't take priority over bugs that have a more severe impact on gameplay.
This sounds like your a indie dev team working from home amped up on starbucks every video you brag about 4 development teams working on this game yet "simple bugs" remain in the game 5-8 months later.
Perhaps the bug is not in the game but in the staff.
You could assign a group out of the thousand or so that made this "game" into small bug fixes group. These bugs if in a public engine like unreal could be fixed by a public mod crew they would have ironed them out in weeks.
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