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@cso7777And now that person knows that there is some one on that flag before it starts buying.
Also consider that Claymores remain unless detonated or a '4th' one is placed making the '1st' one despawn.
Claymores only annoyed the careless and unaware. Anyone who used them extensively also knew where to expect enemy ones so took steps to avoid them.
Pick any aspect of the game that someone finds fun, others will find it annoying. That in and of itself is NOT a valid reason to remove that thing.
On topic though, thermal sights encourage a reciprocal type of play in that the only way to counter thermals is to use thermals and that makes play boring.
Zavod night map was totally spoilt by campers with thermals.
But ok, in the end "claymores" in both BF1 and BFV worked ok and did only one-shot-kill you if you ran into them.
I "fear" for their introduction to BF2042, when the "specialist-system" goes live, but we will have to see how it works out.
- Trokey663 years agoSeasoned Ace@cso7777 Completely disagree that Claymores dumb down game play.
Claymores, and indeed the likes of Mortars and Suppression mechanics, add layers to the game play requiring more thought.
I would vehemently argue that it is the removal of such things that dumbs down game play as it removes layers that require thought. - cso77773 years agoSeasoned Ace@Trokey66 Having every corner in the game filled with claymores makes the game a total joke to play, just like BFV was when the 'claymore' problem was at its highest. People put them all over the map at random positions, because they knew it gave free kills. Now we have potential 128 players having claymores.
The same goes for mortars, it works mostly ok but some maps always have issues with mortars becoming extremely annoying (like Propaganda in BF4, Achi Baba), and again having potentially 128 players using mortars could be an issue. - Trokey663 years agoSeasoned Ace
@cso7777 wrote:
@Trokey66Having every corner in the game filled with claymores makes the game a total joke to play, just like BFV was when the 'claymore' problem was at its highest. People put them all over the map at random positions, because they knew it gave free kills. Now we have potential 128 players having claymores.
The same goes for mortars, it works mostly ok but some maps always have issues with mortars becoming extremely annoying (like Propaganda in BF4, Achi Baba), and again having potentially 128 players using mortars could be an issue.Why does this response make me think of this.....
The 'problem' in BFV was that people placed Anti Personnel mines around ammo stations and despite people knowing all to well that they are there, they still ran up to them without checking and died.
The 'problem' wasn't their use, it was how people dealt, or more accurately, didn't deal with them.
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