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Trokey66
3 years agoSeasoned Ace
@cso7777 Completely disagree that Claymores dumb down game play.
Claymores, and indeed the likes of Mortars and Suppression mechanics, add layers to the game play requiring more thought.
I would vehemently argue that it is the removal of such things that dumbs down game play as it removes layers that require thought.
Claymores, and indeed the likes of Mortars and Suppression mechanics, add layers to the game play requiring more thought.
I would vehemently argue that it is the removal of such things that dumbs down game play as it removes layers that require thought.
cso7777
3 years agoSeasoned Ace
@Trokey66 Having every corner in the game filled with claymores makes the game a total joke to play, just like BFV was when the 'claymore' problem was at its highest. People put them all over the map at random positions, because they knew it gave free kills. Now we have potential 128 players having claymores.
The same goes for mortars, it works mostly ok but some maps always have issues with mortars becoming extremely annoying (like Propaganda in BF4, Achi Baba), and again having potentially 128 players using mortars could be an issue.
The same goes for mortars, it works mostly ok but some maps always have issues with mortars becoming extremely annoying (like Propaganda in BF4, Achi Baba), and again having potentially 128 players using mortars could be an issue.
- Trokey663 years agoSeasoned Ace
@cso7777 wrote:
@Trokey66Having every corner in the game filled with claymores makes the game a total joke to play, just like BFV was when the 'claymore' problem was at its highest. People put them all over the map at random positions, because they knew it gave free kills. Now we have potential 128 players having claymores.
The same goes for mortars, it works mostly ok but some maps always have issues with mortars becoming extremely annoying (like Propaganda in BF4, Achi Baba), and again having potentially 128 players using mortars could be an issue.Why does this response make me think of this.....
The 'problem' in BFV was that people placed Anti Personnel mines around ammo stations and despite people knowing all to well that they are there, they still ran up to them without checking and died.
The 'problem' wasn't their use, it was how people dealt, or more accurately, didn't deal with them.
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