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AyatrollahUmadi's avatar
4 years ago

Why Battlefield 2's ranking system is superior. Say no to instant gratification

https://battlefield.fandom.com/wiki/Battlefield_2_online_ranks

Just look at how simple those ranks are. Real world ranks without some arbitrary number attached to them just so they can cater to the generation of gamers that think they have to get some reward on their screen every 30 minutes. Ranks used to mean something back then. When you saw a Colonel or General in BF2 you were in awe because you knew the dedication and the prerequisite medals required to achieve those. I remembered seeing their clan tags and applying to clans wanting to have one of my own. Just reaching 2nd Lieutenant was an amazing feeling just for the fact that you no longer had stripes. Getting to the next rank was such a strong motivator to continue playing because everybody understood the work required to get those ranks. Getting multiple ranks thrown at you with some number attached to it completely ruins any meaning whatsoever.

Can we teach gamers to understand and have the ability to have some delayed gratification? Actually accomplishing a long term goal feels a lot sweeter than having ranks machine gun blasted in your face for the purposes getting people hooked on loot boxes.

24 Replies

  • @ChugKendallare you playing to grind or are you playing due to the game having great gameplay ?

    Grind may offer an artificial longevity and make you addicted to said game.

    I played bf 42, vietnam,  2, 2142 so much offline vs bots usually in mods. It is not recorded and even if it was, they wouldnt have the data anyway by now. Additional infrastructure for no reason, other than to keep the good stuff away from single player - like PKM in bf 2 was. (compared to minimi, RPK-74 and chinese lmg Type 88 or something)

    To me personally rank means nothing. I do not try to compete versus a million others unless I would be willing to throw away nowadays intolerable amounts of time. Does it make some people happy, or important ? Sure. Is it the core gameplay mechanic ? No.

    In some cases people might feel 'social status', that they are this and that important within a group. And then, when high enough, are important enough to call the shots, I guess. Maybe.

  • lzilchetl's avatar
    lzilchetl
    Seasoned Ace
    4 years ago

    @ragnarok013 wrote:

    Heck yes!  Assignments should compliment and reinforce the objective gameplay not run counter to it which BF1 and 5 were particularly guilty of.


    Well put!

  • lzilchetl's avatar
    lzilchetl
    Seasoned Ace
    4 years ago

    Just interested... but I have to work my way through the classes (if there was such a thing) and level up on each one, then work my way through the weapons and level up on those (recon is always last). Murder when you move from thermal/IR  back to iron-sights though! Pretty a**l eh? Am I alone? 

  • ChugKendall's avatar
    ChugKendall
    4 years ago
    @TomaSkTemplar I play for my entertainment and accomplishments, only. I don't care about "social status," or anything else. Grinding will absolutely *not* make me "addicted to said game"; it will do the complete opposite.

    And I don't care about leaderboards, because there's always some guy, living in his mommy's basement, doing nothing but playing games all day. I have a life and a job, so I can't compete with that--and I'm not going to try. And don't get me started about the cheaters who hack the leaderboards and post mathematically-impossible high scores!

    I've been gaming since the original Atari 2600 (I still have it), and I know exactly what I like and what I don't--and I don't like grinding. I like a challenge, and I enjoy FPS gameplay, but not grinding. For me, that's just too much time for too little reward.

    And I don't like games that force me to change the way I want to play in order to level-up or unlock the better equipment in the game. For example, if I'm primarily a CQB assault-style player, I don't appreciate being forced to get some high number of dogfight kills in planes.

    The bottom line is this: Players play because they enjoy it. If it ceases to be fun, they quit playing. Grinding, and forcing me to stop doing what I prefer, isn't fun for me.

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