@daniellematti- As Noodlesocks points out, there is significant random bullet deviation, especially on full-auto. BFV had a clear pattern to the deviation of the first five bullets in full-auto. This can be addressed by tap-firing and allowing the gun to settle after a few rounds, although this raises your TTK.
I've also noticed quite a lot of packet loss and bad hitreg in general, meaning that insta-deaths are annoyingly common and you can sometimes you can fire entire clips at a player in ADS from even point-blank range and none of the bullets register a hit.
The PP-29 is also broken at the moment - it has none of the problems with RBD, great damage with good drop-off values and a 52 round magazine. It outperforms pretty much every other primary weapon in the game. Use it once you unlock it - everyone else is.
Then there's the spawn system - the spawn protection is basically non-existent, which means two things: First, the game will spawn you into dangerous situations. If a squadmate starts taking fire in BFV, you will be yeeted back out to the map overview. In 2042, once you're zooming in, that's it - you're going to spawn, often into a hail of bullets. Secondly, it will spawn enemy players directly behind you (or you directly in front of them), whereas in BFV it would spawn the player some way away. It's a bit of a mess, especially when there are twice as many players available for this to happen with.