@-NME-M0710NM4N
The problem in BF in general is that the information in the game is never correct. The values are often completely random. This is because the information in the game is just text that was created at some point. But it is not real data that comes from the game. That's generally about what's in the game, that's just text without meaning. As an example BC2, BF3, BF4, BF1... according to the text in the game, all weapons were different, but in reality the values of most weapons from the same category were completely identical. Only the Recoil had minimally different values.
In BF2042 the discrepancy between the text and the values in the game is extremely wrong this time, many attachments simply have no data in the code, so they are only optical changes to the 3D model, although they should change the data according to the text. Some of them work completely different in the game than the text says. Like some attachments for barrels, the text says they improve vertically, in fact they improve horizontally. Or information about the rate of fire, according to the text it is reduced by 50, actually it is increased by 50. The information about the magazine size is also completely wrong for some weapons.