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...because it creates replicas on the battlefield. Replicas breaks immersion. Copies upon copies running around doesn't support the fantasy.
Robots as replicas=OK
Humans as replicas=Not OK.
Similar or identical uniforms=OK
Identical face, identity, first name and surname=Not OK.
And now with 128 players this could be a meme after a week.
Solution?
Customization of thse "Heroes" can hide the problem of creating replicas on the battlefield, but then if the player feel the need to hide the "Heroes" identity and overtake it with their own identity, why as a game designer would you want to keep the "Heroes" fixed identity in the first place, at this point?
I think the opposite will end up happening here. With the loadouts fully customizable aside from 2 items coupled with cosmetics, its conceivable no two soldiers in the 128 player match will be alike. At least after the first few weeks when players have had a chance to unlock a bunch of stuff.
- 5 years ago
But the people in the previous games were generic soldiers. They wore a standard military uniform. We didn't know their name, history, and personality. It creates more immersion to see 20 Joe Nobodies than 20 BigMan ActionHeros. BigMan ActionHeros also just make the game feel more like Apex or Fortnite
- 5 years ago@k14Falke You could still unlock cosmetics. Not sure about the old games, but I think BF4 you could change the cosmetic look of your character and weapons. I can't remember which game that started in...maybe Bad Co 2 or BF3.
- 5 years ago
You could only change weapon skins and camo
- 5 years ago
@ArchAngeL-PCXI really hope it won't be a problem! But old games are old games and we now have new games to compare to and a lot of players want improvements and what before in the old games was accepted flaws can now be percieved as annoyances and immersion breaking simply because DICE have raised the bar with game wide immersion; graphics, lore/backstory, customization, audio and so on. At least I'm not going to regret not saying anything early, but if this becomes and issue, DICE should regret not taking action because we as a community raised concern.
- 5 years ago
@ArchAngeL-PCX I do think they will replicate the apex, siege and warzone approach, And that the skills are bound to a character model that will have people playing the same few characters due to meta play. so it's going to be messy. especially since there is no cohesion between the character and the faction you are playing for. then there is also the problem that the enemy team will look the same. So yes it's going to get messy
Would be better to choose classes or specialities and having a group of skins to each of the main four classes. Then you could pick the skin that rolls best with you and play the specialist that is meta.- 5 years ago@Bluehydrax I'm not a fan of the skins myself in Battlefield. I never messed with them. Hopefully it doesn't get too over the top. It seems to do fine with COD I guess.
Players have always gravitated towards certain loadouts and classes in Battlefield, especially when it got more competitive with COD. Players seemed to go for the more aggressive classes and weapons. Classes like Assault since it had medic abilities too. I think this is DICE's attempt to spread that out a bit and get players to think more functionally than just run and gun. - 5 years ago@Bluehydrax Yes, thats a huge one. But I will reserve expressing concern until I've seen gameplay. I trust they will conserve these basic game principles of Friendly vs. Enemy, if not they should go back to school. Haha
- Trokey665 years agoSeasoned Ace
@Bluehydrax wrote:@ArchAngeL-PCX ........ and that the skills are bound to a character model that will have people playing the same few characters due to meta play. so it's going to be messy. especially since there is no cohesion between the character and the faction you are playing for. then there is also the problem that the enemy team will look the same.......
These are the only real concerns that are valid but as how they will play out in reality is still unknown and therefore any discussion is purely speculation.
- 5 years ago@Trokey66 So what if it is speculation and so what if its not valid. This is not a guessing contest. DICE knows if its valid or not and thats what matters. Players speculate and sometimes speculations are correct. The earlier we raise concern the better because it gives time for possible change before release.
- 5 years ago@ArchAngeL-PCX For me the difference is in the old games you had nameless, and thus faceless, soldiers. Having the same 10 soldiers with the same proper names and the same backstories being spread out across 128 players and two teams is just weird.
- 5 years ago@Natetendo83 Yes its weird and immersion breaking. Even if its able to be concealed with customization, it'll still be a "hair in the soup" or a "fifth wheel on the wagon". Its something that the player really don't need.
- 5 years ago
@Natetendo83So you are OK with 8 nameless classes spread out across 128? Gotch ya.
Names and back stories of each specialist is marketing and if new Specialist roles are added it will be easy to tell the 2 Medic apart.
Specialist = visible class role/trait.
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