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5 years ago
@Ingeniekey To me it's no different than having 4 standard default look classes on the Battlefield. Traditionally in Battlefield, most didn't even mess with the look of their characters. Back in the days of BF2 and BF2142, you'd have the same looking characters all over the place.
I think the opposite will end up happening here. With the loadouts fully customizable aside from 2 items coupled with cosmetics, its conceivable no two soldiers in the 128 player match will be alike. At least after the first few weeks when players have had a chance to unlock a bunch of stuff.
I think the opposite will end up happening here. With the loadouts fully customizable aside from 2 items coupled with cosmetics, its conceivable no two soldiers in the 128 player match will be alike. At least after the first few weeks when players have had a chance to unlock a bunch of stuff.
5 years ago
@ArchAngeL-PCX For me the difference is in the old games you had nameless, and thus faceless, soldiers. Having the same 10 soldiers with the same proper names and the same backstories being spread out across 128 players and two teams is just weird.
- 5 years ago@Natetendo83 Yes its weird and immersion breaking. Even if its able to be concealed with customization, it'll still be a "hair in the soup" or a "fifth wheel on the wagon". Its something that the player really don't need.
- 5 years ago
@Natetendo83So you are OK with 8 nameless classes spread out across 128? Gotch ya.
Names and back stories of each specialist is marketing and if new Specialist roles are added it will be easy to tell the 2 Medic apart.
Specialist = visible class role/trait.
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