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The "immersion" claim is old, unfounded and a straw man argument in Battlefield games. Every class was an identical clone of the next guy playing that class. Where was the bellyaching, gnashing of teeth and community outcry at past 15 titles about character appearances and "muh immersion" then? This reminds me of the social media twatter mob and thier manufactured outrage over something they've never researched.
- 5 years ago
So watched a 2nd jackfrags video exclusively on the specialists preview during the press event. 20 minutes of specialists gameplay was shown and one the details I think may help some of the issues raised on being able to identify what the enemy class is. When you get within like 20-40 meters (inthink is what he said) it shows the enemies gamer tag as well as a symbol for the class they are running. He specifically saw both the assault and engineer symbols as part of the enemy ID when you spot or are within range. 2 things here. 1. Identification visually becomes a non issue regardless of cosmetics (which is nice to know) 2. The original class symbols are still in the game which means classes on some level likely are still present outside of specialists or why bother having them represented at all as and identifying mark. Anyway thought it was interesting and relevant to some complaints around specialists.
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