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I would really like to see this but I doubt.
I guess the Frostbite Engine isn't able to handle this huge amount of informations yet and I don't think it will ever be.
Consoles are able to handle the huge amount of informations.
It is all about how the engines are written/coded, how streaming of assets works and how the netcode works when in a very rare case 1000 Players are on the exact same location. In other words it is about clever resource management. There are not many true MMOFP-Shooter availabe (I count as MMO at a Playercount 100+) and the most games that are MMOFPS are using mostly the same assets in just different colors with low detail models which is logical to offer a good performance if you reach a bussy area with a huge playercount.
I played MAG (Multi-Action-Game) on Playstation 3, it was fun but the performance was hell. I also played PlanetSide 2 on Playstation 4 and the Performance runs well but on costs of low graphics.
If I had to advice to get a MMOFPS get working I would count a few things like:
- Accessability (free-to-play, very low buy to play)
- performance and quality
- Microtransactions through Premium currency, Battle-Pass, skins & models (re-finance server & service costs, earning money)
- A very hard anti-cheat and an anti-cheat task force
- the right setting (medieval, Sci-Fi, present)
- a plot which explains the conflict and may the architecture
@CloudMcRip Loved MAG Why it didn't get new version I got no idea.
Maybe when I play the beta it will play ok. Why did they need Pubg sized maps anyways. I feel its like the current AC games way too big just to be big as a selling point.
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