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From a technical, map design and game play perspective is one ahead of the other?
I'm playing 2042 on trial while I make my mind up whether to buy or wait for a sale so no PS4 access unfortunately to compare the two.
@BFB-Praetorian wrote:
@CyberDymeHow are you finding the differences between PS4 and PS5?
From a technical, map design and game play perspective is one ahead of the other?
I'm playing 2042 on trial while I make my mind up whether to buy or wait for a sale so no PS4 access unfortunately to compare the two.
Hey @BFB-Praetorian ,
That is actually a very interesting question! 👍
Now maybe I am just an old silly man? But somehow the classic maps in the Portal appear somehow to me to have a better balance and gameflow of things with the reduced number of players.
And for the PS4 / Xbox One world, especially on the smaller map sizes in the BF2042 Core areas, it is very very obvious the difference, as its like we have more close combat and strategy involved in the gameplay. It is like the full 128 player gameplay on the bigger maps on PS5 world are almost getting too chaotic and thereby I loose some of the intriguing and challenging things I personally like in the BF gameplay.
Namely the dependency on squad and teamwork, strategy, collaboration etc. But now it still looks like some of those collaboration-enabling features are broken in the game, so maybe if they get fixed, it will become better in the 128-player games?
Another aspect of the 128-player games, the maps still look awfully big and deserted for the most part. Spending a lot of valuable game time just by running or commuting in a vehicle to find a battle somewhere, when all has been wrapped up in one sector or we got exterminated there...
Technically and scenery etc, then they both appear to work the same and also broken in the same way. I cannot say with 100% certainty, as we have no server browser, but I do feel somehow that the lag/rubberbanding/bullet sponging is worse on the 128-player PS5 version of servers.
I noticed in the portal, that we have easily access to servers with a ping rate over 200 milli seconds, which may explain those poor gameplay experiences, if too many high-ping players on the same server as you? Personally I only join servers listed having below 100 milli seconds in ping.
But how do we even know whereto EA ports us onto BF2042 Core game servers, where our ping is maybe 200ms or higher???
We don't, because we have no server browser or insights there...
- 4 years ago
I was watching bits of a livestream from Karmakut yesterday and this morning. It was interesting because he was saying the same thing about the player population. He found lower numbers were actually more conducive to the hardcore / milsim Experience he and his followers were trying to achieve. After watching parts of the stream of them testing on the fly, I have to agree. It's sort of like you described.
- 4 years ago@CyberDyme I have been wondering if the PS4 version will be better. Essentially it seems like they cut the empty space out of the 128 player maps.
The 128 player maps are too big for the player count imo, and don't have enough capture points. Even in the beta, it could feel very isolated. I'd estimate a good 30% of the map had no real point to it. All sorts of empty areas around the map with no reason for a player to go there.- 4 years ago
So what if the 64 player maps are better? lol
Maybe DICE needs to take serious note of this for future maps in the game. if they have to cut down the size, then fine. Do so. Just make sure the 128 player maps have the cohesion fans are used to getting out of 64 player maps.
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