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- Adamonic4 years agoLegend@WedgeTornado BR and HZ didn't need much; no need for a scoreboard in BR or HZ. Last man or team standing. Just EOR screens.
- kregora4 years agoSeasoned Ace@Adamonic It is not only the UI, everything is targeted at BR and HZ. And that is why the T1 skins make the specialists look like a dictators death squad as well.
- FlibberMeister4 years agoSeasoned Ace
I despise the UI, pretty much one of the three reasons I deleted 2042.
- @WedgeTornado It's not the UI specifically. It's more the way the engine handles the UI. I fear Frostbite isn't going to be around much longer, it seems that it's becoming too difficult to develop on and they'll probably switch to something like UE5.
- kregora4 years agoSeasoned Ace@MortalitasWolf Are there any real life multiplayer examples for UE5?
My last Unreal Engine experience in multiplayer environments was in Vanguard: Saga of Heroes, which used a variant of UE2. And that one had considerable issues with increasing number of mobs, including AI. Sure today we have considerable more powerful CPUs and GPUs, but we also expect a much higher quality of graphics.
While UE5 demos look amazing, so did the Anthem trailers and Starwas Battlefront 2 and BFV trailers. But Trailers, Demos and Movies are a different genre than multiplayer games.
@kregora wrote:
@MortalitasWolfAre there any real life multiplayer examples for UE5?
My last Unreal Engine experience in multiplayer environments was in Vanguard: Saga of Heroes, which used a variant of UE2. And that one had considerable issues with increasing number of mobs, including AI. Sure today we have considerable more powerful CPUs and GPUs, but we also expect a much higher quality of graphics.
While UE5 demos look amazing, so did the Anthem trailers and Starwas Battlefront 2 and BFV trailers. But Trailers, Demos and Movies are a different genre than multiplayer games.Yeah definitely a lot different, BF2042 being one such example of how different the trailer can be compared to the finished product.
- @kregora Not that I know of. I don't specifically think they'll end up using UE5, it's just an example. My main point is that Frostbite is causing real development issues and unless they put substantial resources into bringing the engine up to scratch then they'll end up switching to another engine.
- kregora4 years agoSeasoned Ace@MortalitasWolf But Frostbite was developed with multiplayer gaming in mind. Apparently it is difficult to work with, but the teams that struggled most with it are those that developed singleplayer content and small squad coop with it.
AI development might also be an issue. - @MortalitasWolf I heard in a podcast with a former dev that the vehicles were fine, criterion did awesome. But the little indicator(red dot) or whatever above the tank slowed the game down a ton. They had a swat team dedicated to fixing the UI.
Hopefully they switch to a third party engine for the next title but i dont think that will be easy either. @WedgeTornadoYes, I saw that yesterday as well! Ironically the info came from one of the contractor devs who said that the game was doing well and just needed more time, hence the several month delay. Ha! That worked out well!
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