Forum Discussion
3 years ago
@AOD_Reclusive918 Maybe the best post I've seen on these boards.
Map design imo is the most crucial element to a good shooter or Battlefield game. I've been saying it repeatedly, these maps don't have enough flags, and they don't play like large maps of the past. 128 players is too much on these maps.
And putting two flags in the same building or right across the street from each other doesn't count lol. These "clusters" they tried to create has done nothing but focus most of the 128 players into small chunks of the maps.
As added examples, large conquest maps from Battlefield 4:
- Golmud Railway - 7 flags
- Silk Road - 7 flags
- Dragon Valley 2015 - 8 flags
- Giants of Karellia - 7 flags
Map design imo is the most crucial element to a good shooter or Battlefield game. I've been saying it repeatedly, these maps don't have enough flags, and they don't play like large maps of the past. 128 players is too much on these maps.
And putting two flags in the same building or right across the street from each other doesn't count lol. These "clusters" they tried to create has done nothing but focus most of the 128 players into small chunks of the maps.
As added examples, large conquest maps from Battlefield 4:
- Golmud Railway - 7 flags
- Silk Road - 7 flags
- Dragon Valley 2015 - 8 flags
- Giants of Karellia - 7 flags
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