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@Ahhnuld wrote:
@Prof3ss0r_M1k3Back several versions of BF, I would agree, however, this game does not apply. It was bad before the patching, but since the last, I am killed within seconds of spawning. Multple times in a day, a vehicle is bearing down on me and runs me over as soon as I spawn. Other times its an armored vehicle with its gun staring at me, or a heli making a strafing run exactly when I spawn. That does not include all the times I am obliterated by infantry standing there and camping the spawn point.
I am at S157 and Im no sluff player, either. But more often than not, I am killed by players making impossible shots and the same players ALWAYS rack up 30-40 kills with 4-5 deaths every single game they are in. Based on the chaotic flow thats this game perpetuates, and the clear problem with the logic dropping you into an instant death scenerio, its not statistically possible. They clearly have an upper hand, in using macros, hardware that simulates commands and cannot be picked up by the anti cheat software, or manipulating the network packets that give them a clear advantage over other players and thier hits register before yours can.
Question: how do you manipulate a network packet to your advantage? I've been in networking for a long time, so I'd like to know how to set that up on mine.
That was mostly a joke. I think what you meant is that they are exploiting the horrid spawn mechanics and because the net code is so bad, they get the added benefit of seeing you before you see them because of lag comp/dsync. I was playing Breakaway and we owned both points on the oil rig. I was up top and got sniped from waaaaaay the hell over at the snowy mountains. Anyway, I respawned and instead of dropping me on the point I clicked that we owned, it dropped me off to the side of the oil rig towards what would be A zones in CQ. Well there is some jerky over at the top of the mountain designed to block the rig from A sniping. I'm dead almost before I can spawn. So like hmmm...ok I'll spawn there again, this time it'll put me someplace on the rig and I can go get this snake. Nope, same spot, same death before I can get spawned. So this time I stay down and spot him continuously hoping someone will see it. I watch 2 others spawn in the same spot and immediately die. So I respawn and yep...same spot same result. So I decide to spawn at C and run 100000 meters around the other side to sneak up behind him and take him out. Meanwhile he racks up 6 more free kills because the spawn mechanics are horrid. So yeah, mostly spawn mechanics and people knowing where the spawn points are and exploiting them. I still want to know how to manipulate network packets to my advantage though 🙂
dont matter what the rank is.you can be killed by anyone. most of the time high rankers are just farmers in vehicles.. the maps are big enough to be able to keep away from them, if they are on foot they will be at most popular flags mainly the flag closest to enemy spawn.
- 3 years ago@ThePla7Maker Sometimes, but not often. I cannot avoid the helis and armor, who will ignore the entire battle around the objective and will chase me across the map just to kill me.
As for the high kill players on foot, my death cam allows me to watch these guys for a brief time, and they are standing in the open just blasting away and hitting everyone, sometimes at a dead run. I was killed twice by someone who was actually invisible, only thier name tag in red showed up where they would be standing. At first I thought they were in a bush, but the second time it was in open space.
I never had these issues in BF2. Of course there werent consoles and we were on a level playing field with servers we hosted and controlled.- Man_iLoveFishing3 years agoSeasoned Ace
I'd respect.
- 3 years ago@ThePla7Maker So, are you advising not to play Breakthrough and Rush?
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