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@KnightRa1der it's just been mentioned to be released for Xbox One, Xbox Series, PS4, PS5 and PC. Noth specifically mentioned for MAC.
And as those are the minimum PC requirements for the Beta of the Game, you may be barely able to run it on a MAC anyways.
What can or will come later we don't know yet. 🤞
Greets,
Travis
I'm just being super curious, why exactly don't most games like BFV and the like come to Mac? I know we have the origin launcher and the like but i am just super curious why it's not always supported? Or other games like C&C? If I am being off topic and rude I do apologise.
- 4 years ago
Hi @KnightRa1der,
It's unfortunate for the BF game loving MAC users, but reality is that the total market potential by making such FPS games as BF2042 simply do not sell enough licenses to make it a financial viable business for EA to spend the money on it to do so.
The EA Dev team also need very different and additional skillsets then to do the dev for MAC, while actually the consoles and the PCs are having many components/aspects in common, which makes it easier also for the EA tech team to do a decent job on it.
Apple insists on some very constrained dev aspects and using their dedicated dev platform as well, plus the licensing rules are also very deliberate...
Example is you see sophisticated art designer tools for the MACs which you dont find easily as good still these days for the PC world, but you also pay some serious money of literally thousands of $ for those great and astonishing apps.
As MAC aficionado you might also find it OK to pay like $20 per month for your MAC game license (which is common for many MAC programs) while you have noticed in this forum many players here have even complained finding the $60 one time only license payment outrageous expensive.
So bit sad of course that we don't get a BF2042 MAC version so also the MAC players could join us, but the risk is probably too high for EA daring to bet on it paying back...
- Fringerunner4 years agoSeasoned Ace@KnightRa1der Not really a gaming demographic, windows (as much as it's tried to marginalize it at times after microsoft started with the xbox) has always had a fairly large game development following on x86 architecture, and apple for a long time used their own non-x86 chips to further complicate matters outside the OS differences.
There was a little traction from some developers after apple switched to x86 chips and started shipping hardware with more "conventional" graphics options from AMD and Nvidia, but if i'm not mistaken they're moving away from that again.
The M1 should be ARM-based, though ARM chips now aren't the market share/development dead end it was in the early days (strictly gaming wise, mobile devices and all that).
A few developers have made efforts over the years, but it's been scattershot to say the least.
I remember bungie with marathon before halo was a thing, and some games like wow?
I honestly don't mess with apple much these days and no idea if it's gaming titles are backwards compatible with the different mac architectures over the years.
If apple will cater to that market with their hardware/software and support other platforms going forward though, that's an entirely different matter.
With that said, regarding something you mentioned above, gaming via VMs is.. painful to say the least performance-wise.
Did a little digging and you may want to read up on this and keep an eye on it in case apple decides to give it some support in the future (or if you just want to mess about and sideload linux)
*If* they do get the hardware working properly and natively in the near future, the wine/proton option via linux would be better than nothing, at least better than running things in a VM.
https://www.corellium.com/blog/linux-m1- 4 years ago
Thank You so much for replying both so kind and non aggressive towards mac, as I often run into people who tell me buy a PC or stuff like that. It has been very enlightening, i understand it completely as an ex windows owner, so thank you again, out of context, will support for mouse and keyboard for BF2042 also be implemented for the Xbox? I know I have asked one question, just thought to save making two topics, well anyway, any thoughts that could happen. Also reading that link you left, it's very interesting stuff.
- Fringerunner4 years agoSeasoned Ace
@KnightRa1derRegarding the M/KB thing, as of now it's a "nope" on consoles in general i believe, as for the rest, no problem.
(there's a fairly comprehensive thread on the M/KB bit on consoles a bit further down on the front page if you want more details, no point reposting it all here)edit: since there's a bunch of them now, this is probably the most comprehensive for now;
- 4 years ago
@Fringerunner , it could actually be fun to hear from @KnightRa1der if he could get a virtual windows machine loaded up on his Mac and then hear about the BF2042 performance in that environment! 😀👍
Though I agree with you, that I would not expect it to do that well, except if @KnightRa1der has one of the absolute top-end Mac rigs setup for his supreme pleasure? 😎
Aka one of the monster Mac Pros???
28-core Intel Xeon processors and 1.5TB RAM.
And the Apple GPU MPX Module with up to 56 teraflops...
Such a Mac monster can support up to 12 streams of 4K video in real time, leaving most home PCs behind in the dust.
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