Forum Discussion
UP_Hawxxeye
3 years agoLegend
@ElliotLH
This is why I believe that they did not think this change through.
A cooldown is important for the Tank versions of the APS because the Tank APS stops shells too, it is also part of the tank and cannot be individually destroyed.
Meanwhile the infantry APS can be erased by a couple of bullets, an explosive shell or EMP.
So now we have to wait who knows how many months for their "Telemetry(TM)" to catch up to the fact that the infantry APS was the only thing giving some protection for 8 to 64 players throwing all their frag grenades and missiles at your general location while siting next to their ammo boxes
ElliotLH
3 years agoHero+
@UP_Hawxxeye Yep I agree, it would have been better if they'd differentiated between vehicle and infantry APS. There are loads of explosives flying at you as infantry and the sentinel was such a helpful gadget to give you a bit of a breather.
I'm worried that defending on Breakthrough and Rush, especially Rush XL, is going to be frustrating as you'll be getting fragged left and right.
I'm worried that defending on Breakthrough and Rush, especially Rush XL, is going to be frustrating as you'll be getting fragged left and right.
- RayD_O13 years agoHero
@ElliotLH wrote:
@UP_HawxxeyeYep I agree, it would have been better if they'd differentiated between vehicle and infantry APS. There are loads of explosives flying at you as infantry and the sentinel was such a helpful gadget to give you a bit of a breather.
I'm worried that defending on Breakthrough and Rush, especially Rush XL, is going to be frustrating as you'll be getting fragged left and right.Exactly this, and Rush XL can be manic enough at the best of times. 😁
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