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kregora
3 years agoSeasoned Ace
@UP_Hawxxeye I am actually looking forward to that nerf. Currently the APS is the most unbalanced gadget in the game.
I even would go so far as to say that the changes should be more thorough.
To get it on par with the turret, infiltration device, and specialist grenade, the placeble number should be reduced to one, and it should self destroy when Irish spawns.
In addition the mechanics for an APS shooting down an explosive and a hand gun shooting down an explosive should be the same.
That doesn't mean that I don't believe Irish is useful, but everything was dumbed down beyond recognition, so Irish has to be next.
I even would go so far as to say that the changes should be more thorough.
To get it on par with the turret, infiltration device, and specialist grenade, the placeble number should be reduced to one, and it should self destroy when Irish spawns.
In addition the mechanics for an APS shooting down an explosive and a hand gun shooting down an explosive should be the same.
That doesn't mean that I don't believe Irish is useful, but everything was dumbed down beyond recognition, so Irish has to be next.
- cso77773 years agoSeasoned Ace@kregora The problem is that the game has a lot of explosives.
We have specialists having explosive gadgets (Zain, Sundance) and they can become even more annoying with a nerfed APS.- kregora3 years agoSeasoned Ace@cso7777 But this brings us back to the very beginning with all these issues. The Specialists weren't designed for all out warfare. They were designed for Hazard Zone. Same is true for the medic and ammo crates.
If they worked like BF3 ammo crates that only resupply magazines and shotgun shells quickly, gadgets slowly and grenades very slowly, we wouldn't be in this mess.
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