Forum Discussion

-OSP-Harkon_ES's avatar
4 years ago

Worst User Interface design, in terms of usability, ever made in a game

Definition of Usability

Usability is a quality attribute that assesses how easy user interfaces are to use. The word "usability" also refers to methods for improving ease-of-use during the design process.

Usability is defined by 5 quality components:

  • Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
  • Efficiency: Once users have learned the design, how quickly can they perform tasks?
  • Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency?
  • Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
  • Satisfaction: How pleasant is it to use the design?

BF 2042 menus and ingame UI doesnt even comply any of those points, seriously and trying to be constructive, it isn't easy to accomplys basic things, you have to guess or try to find where is everything, leanrnability is awful. It isn't efficient at all because changing things is clunky (plus system in game while in combat) and slow. Also once leanrnt is very easy to forget how to do it because it's counterintuitive, also subject to errors while operating the UI (again plsu system while in combat or doing the customization). And we are not going to talk about satisfaction, I cannot guess who could test the UI whithout lossing completely his mind and patience, worst user experience I have had ever.

Was it so difficult to desing something like these mockups that anonymous users in reddit did in hours and 4 companies couldn't make in three years?

-Menu mockup

-Weapon customization mockup

 

-Options menu mockup

-Ingame UI mockup

-Scoreboard mockup

PLEASE EA / DICE

19 Replies

  • @CyberDyme Thanks for the credits, I had those screenshots saved in my phone to show them to my friends. When I posted this here I lost completely the link to the user that designed them, but needed to put them here to show the lack of knowledge of EA/DICE designing an usable UI.

    Cheers man and thanks again
  • Worst interface Design probably has to go to ARMA or X3 

    it felt like playing an EXCEL game.

  • The UI is easy to use, i don't understand why people need their hands to be held. if you want a bad UI go play Hearts of Iron 4

  • wait till in a gun fight and you need to switch weapons.  After you put away some gadget that has no purpose, some paddles, back to the gun with ammo, then finally a pistol.

  • Edwardiuo's avatar
    Edwardiuo
    4 years ago
    @EnigmaChucker We dont need our hands to be held, we just dont understand why we need to step back in terms of UI design? It makes no sense.
  • This is really cool to see that someone can make this look like what I would say is exactly what I was hoping for, wow!  But Dice has dropped the ball, especially when I thought they said this game has the biggest production effort from all of Dice and was going to be something really special that BF fans would really be happy with. What? Thanks for this post and thanks to the person who made this  look like a dream in just few hours. Nice job man!

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.15,981 PostsLatest Activity: 2 days ago