@Goinggrey123 wrote:
How about something like Average Positioning on Leaderboard (APL).
Ranked from 1-64?
So if you regularly finish in top 10, you may have a APL of 7.3.
If you finish alot of the time mid-table, you could have APL of 33.5.
If you dont finish round, you score 64 for the round.
Just a thought that popped in my head, with a morning coffee lol
Certainly one fine way of doing it @Goinggrey123 !
But then to illustrate how complex such scoring/ranking system really is, in our very diverse and non-stop variating gameplay environment, how do you then score one player who is always on classic BF2042 maps with 128 players, versus another player who enjoy to stay on the portal 24/7, in the intense Squad Death Match games, where they only max have like 8-10 players in total? So yes, could be an idea if all were the exact same, but it wont work in real practice in the diverse BF world.
I still think that some kind of composite algorithm is the only way to make something that takes the majority of BF game aspects into account. Where also the vast majority of players can support the model and say 'yes, that makes sense, also for me'.
In previous BF4 game, it was calculated as a composite of the following:
Skill ranking for individual game=60% SPM, 30% KPM, and 10% KDR.
Skill ranking soldier= 0.9*old ranking+0.1*new game ranking.
I actually think something along those lines could work for most. Though personally I would take out the KPM metric, as that is already accounted for by a lot in the SPM metric already. So instead of the KPM in this model, I would replace it with something linked to going for the objectives in the game. So like an OPM metric (Objectives Per Minute) that works well in like conquest, rush and obliteration, etc...