@TTZ_Dipsy wrote:
I can see the appeal of such a system but Battlefield has so many types of different players I think it would be a disservice forcing them to do things they might not want to do (I know people who try to play passively for example)
It's funny to see how it upsets some players in the game if you get MVP despite you have zero kills in the game round. They appear to forget that their own amazing k/d ratio was actually happening due to all those never ending defibs they got from you during the game round in the first place. And still going for the flags, dropping medics and defibbing your mates nonstop does also make the XP counter go crazy for good reasons. Some enemies can also be zapped a bit if they get too close, despite they destroy the perfect score then of MVP with zero kills. (and no, I am no peacenik, so no worries. I typically play this game in more classic fashion. But its fun to try and exercise certain goals/restrictions on yourself, to learn the boundaries of the game and all the nice toys/gadgets in it. :o)
Apart from that, I agree with OP that it would be helpful with some kind of rating system to be able to recognize who your buddies are and what their strengths might be. (if they even have any yet? But having it all in just one single measure as XP is probably not sufficient. We need more 'medals on our chest' to make such distinctions I think, if that is really high on our list of priorities.
Honestly, I have a few other subjects I think are more important we get for the BF2042 than any elaborate XP system. :o)
AC, weapon mechanics, infantry vs vehicle balance, maps, custom servers and settings.... etc etc...