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The legendary success of BF1 and BF4 say otherwise.
They had maps that provided lots of concealment and cover, and not huge amount of open "shooting" range flat lands.
I know of only one way successfully slow down the game, and that is to enable friendly fire, and to disable 3D spotting. But the design state of battlefield even makes that impossible.
This is the Battlefield title made of left over Battle Royal components, and this is nothing that can be fixed easily, if at all.
- DigitalHype4 years agoSeasoned Ace
@kregora wrote:
@Zhukov211Do you know what made BF4 so successful?Yes. Bigger budget. More time spent by experienced developers who took the time to hand craft and polish fine details of every area of the maps. Developers and testers who were passionate about getting it right and truly enjoyed playing their own game and took pride in it.
- 4 years ago
@kregora wrote:
@Zhukov211Do you know what made BF4 so successful?
They had maps that provided lots of concealment and cover, and not huge amount of open "shooting" range flat lands.
I know of only one way successfully slow down the game, and that is to enable friendly fire, and to disable 3D spotting. But the design state of battlefield even makes that impossible.
This is the Battlefield title made of left over Battle Royal components, and this is nothing that can be fixed easily, if at all.Oh man...Agreed! I hate Exposure. Why? Because most of the map you're exposed to every sniper. In conquest, run back and forth between C and D or from C/D towards the cliff. Five hundred snipers are in the rocks taking pot shots at you. And look at the area that you can be seen from/marked from and shot at from...it's HUGE! Granted they are very long shots, but that doesn't stop John Rambo from running up there with his rifle and sitting on a rock firing away the whole time ignoring the fact that his team is capturing objectives and working together. I feel the game is objective based, but that's a discussion for later 🙂
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