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@AngrySquid270 wrote:I think it's interesting that the last three maps have had the same layout whether 64p or 128p. (Stranded, Spearhead and Flashpoint).
Stranded and Flashpoint I much prefer just 64p.
Spearhead I could go either way.
If I had to vote considering all maps I'd say 64p offers the better experience.Frankly, I'm glad they don't mess with these and create smaller 64 player versions. There's no reason to make smaller versions like they did with the launch maps.
The launch maps may be technically large, but no one goes to 40% or more of the maps anyway. Huge areas no one uses. So the actual played area is fine for 64 players. No way I can be convinced they play bigger than Dragon Valley 2015, Silk Road, Golmud Railway, and other large maps from BF4.
I absolutly want a permanent 64 player playlist on the large versions of the maps.
It's insane to me how much BETTER Flashpoint plays as a 64 player map. I mean I've been saying it since day 1 that 128p was a mistake... but I never had such a direct comparison until now. Not even old Exodus 64p CQ modes counted as a fair comparison, because they were taking the base maps and cutting them down anyway. The less flags in Exodus CQ meant higher density (aka same as 128 mode) and they would often play just like 128p/bigger maps did: way too much of a cluster * to DO anything. I'm LOVING the 64p Flashpoint, the map was so clearly designed just like previous games' maps, it shows, and it's not alone.
Please Dice, 64p base maps, don't cut them down just cut down the players. I'll even compromise and could do in the 80's or 90's, anything smaller player count but same maps.
A server browser with map rotations would negate the need to rotate game modes in and out of circulation. The time they have spent trying to figure out what people want to play could have been spent implementing one.
- SharpGoblin3 years agoLegend
A server browser would be nice. To me it makes no big difference if in the lobby there are only 2 of 128 players or 2 of 64. The game won't start in both cases. With a server browser we could find populated games maybe.
I just hope if DICE is going to make 64p maps they dont make them too small. Like they did with certain 128p maps (*cough* spearhead *cough* flashpoint*).
- AOD_CapStar3623 years agoSeasoned Ace@Tank2042Man https://twitter.com/CapStar362/status/1633906049693433864
Done and the other fixes been asking for - AOD_CapStar3623 years agoSeasoned Ace@JD_W0LF 128p on the old school maps with sizes like BF2's Kubra Dam or many other massive scale would solve that issue, but with DICE's push to more and more CQB-Style COD maps, just a massive mistake for 128
128 players is horrible. Especially on breakthrough where they funnel people through specific places with stupid map boundaries. I constantly run into these stupid things when i am trying to play the game.
- UP_Hawxxeye3 years agoLegend
I simply want to have options instead of others deciding the player size for me in AoW
The legacy portal maps that are for 64 players still manage to have more vehicles than the 2042 maps with 128 players
- EA_Leeuw3 years ago
Community Manager
Hey all,
Thank you very much in advance for your feedback.
I see some of you mentioning that you don't have Twitter.
So I just wanted to jump in to say that if you don't have Twitter, don't worry about it.
The forums are the official way to share Feedback (and report any Bugs/Tech Issues) anyway. Twitter, Discord and Reddit, for example, are just something extra.
The teams read it all.
See you on the Battlefield.
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