Hi, after patch 4.1 the ps5 version of the game is noticeably blurrier, it looks like resolution has been lowered significantly, maybe even some texture and shader detail was lost as well, can the team please review this?
Also would be nice to have a quality option for those of us that don't mind drops into 40 fps zone for better graphics
Here are some distracting graphical downgrades with the game on the Series X and PS5:
Shadow Pop-in within 15-20meter distance:
MOVING FOWARD pops-in Shadows.
Shadow Pop-in within 15-20meter distance:
MOVING FOWARD pops-in Shadows.
Foliage pop-in within 15meter range)
MOVING FOWARD pops-in foliage LOD.
And the game was already downgraded since the BETA on the PS5 and Series X.
The amount of object, shadow and foliage pop-in is incredibly distraction to a point that it literally takes my attention and breaks the immersion of the game. This is very unacceptable considering the BETA actually looked incredibly good on the Series X and PS5. The BETA even used a higher internal rendering resolution of 1800P (now it’s lower than 1620P most of the time).
(Note that the performance in Orbital is still the same as in the BETA, making these changes irrelevant for that specific map)
@NBAasDOGG Still no response from dice. It's actually really bad graphically when compared to beta it's insane. What's the reason? Digital foundry found game was holding 60 fine back then...
I think the reason the downgrades the graphics was because they have no idea how their own engine works (bunch new guys at DICE) and they change things without realizing what they are actually doing.
Or they are downgrading on purpose just to have some overhead in case some future DLC map becomes too demanding (lazy optimization basically).
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