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FernandoSerraPT
4 years agoSeasoned Traveler
@MrSamFord "Direct3D could not allocate sufficient memory to complete the call." --> This seems to be on graphics VRAM and not on system ram. Do Direct3D uses system ram or/and paging file?
4 years ago
@FernandoSerraPT I just noticed in the event viewer that it was using too much of the paging file, and increasing it seemed to have worked for me. I don't know if that's how it's supposed to work but with the state of the game it doesn't surprise me if it's not.
- FernandoSerraPT4 years agoSeasoned Traveler@MrSamFord It worked so far. Thanks dude!
- FernandoSerraPT4 years agoSeasoned Traveler
Again and again...

- 4 years ago
For people looking how to increase the paging file size here's a guide:
https://mcci.com/support/guides/how-to-change-the-windows-pagefile-size/
- FernandoSerraPT4 years agoSeasoned Traveler@MrSamFord Well I played some games and it does not crash so often as before. But the error still persists...