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Yesterday 64vs64 was available in the game selection menu
today that game option is gone and replaced with Spearhead 24/7
compared to yesterday the servers have severe lag issues again
my pc is the same, the network is the same
I tried to reset router, checked latency and bufferbloat which shows 12-15ms to Zurich and no bufferbloat, which is same as always
I also experiance slow down in game movement, a lot of lag and stuttering if an enemy player shoots at me from afar
so this seems to be an issue with sync between server and client, where server position is forced upon client and causes lag and stuttering.
if the God dame servers aren’t up for 128 player you have to scale down
this game is just unplayable with the current lag situation
- 3 years ago
I’ll check
Im running a 5950x which is tuned along with 3800cl14 memory so I would think the cpu should be sufficient
I’ll check usage
But again lag differs much between server to server eventhough latency is more or less the same
TN differs though, good servers and acceptable performance seems to be when TN is in 4-10ms range, whem TN is +16 it seems lag is in the several hundres of ms range
And yesterday the gameplay/latency seemed more or less fine
- raverill3 years agoSeasoned Vanguard
So.... latest patch has dropped today and guess what, no change in the micro stutter, mini pauses etc etc..
This game just doesnt run smooth...
Game still borked and i suspect never to be fixed in this regard.
- 3 years ago
the update really fixed my issues, game is smooth asf now
- Rokebo733 years agoSeasoned Ace
I did a little check / investigation !
It seems our Dev's locked cpu cores ammount to a minimum of 8.
User file still works , but you cannot go below the minimum of 8 cores anymore!
Maybe the try to keep a minimum of performance for systems that are not in the "low end"!I did also try the Render.ForceDx11 1
But this will crash BF2042 (probarly works only for consoles !)
BF2042 is made in/for dx12 at PC!Also did the command: RenderDevice.UseReserverdJobThreads
But also this did not change in ammount of cpu cores !Im still hunting for any solution, while you guys could of course report this , so they activate core ammount settings again 😉
Cheers.
- 3 years ago@WhitePwny91 I got the update, it didn't fix the rubber banding issue
- ATFGunr3 years agoLegend
Started another thread before finding this one, so may as well double up: Since the other threads keep getting closed (one went 104 pages!), I assure you its still a thing. With a ping of 27m/s, and watching the TN hover around 11, then shoot up to over 300 while my game jutters / lags like mad with the TN spike, its unplayable. I have to ride it out. Fiber optic internet, hard wired to my office shows 179 mbs up and down, and a ping of 9 to the closest Telus server. Ryzen 5800X, ROG 3060ti, 32GB Trident Silver RAM (3600 MHz, unlocked in BIOS), Aorus B550 mobo. Since it affects cross platform, my rig shouldn't matter. Anyone tell me how this is my issue? And why EA keeps saying its all fixed?
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