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To make it short, i'm pretty sure the problem is on the crossplatform netcode.
I won't talk before season 2, game was quite a mess...
But in season 2, even if hit reg wasn't fantastic, the game was going on the good direction.
Since season 3 it is going down again. Weird deaths after reaching cover, feeling one shot killed at medium range (50-80m) by some weapons that shouldn't, etc, etc. Players feel cheated by the game too many times because of the responses they have on their screen.
My PC is not especially young... I7 7700 and GTX1070 for 1080p all low it works. And i have great internet, fiber optic no packet loss and ping at 12.
I'm sure i have no internet problem, and i see people with more advanced hardware with the same issue. And the same issue affects consoles too... It's not hardware related.
I'm seing a huge increase in the return of console vs PC war, how many "stop crossplatform" or "aim assist is broken from PC receiving end" subjects in this forum ?
We didn't had those problems in BF1 and BFV. Dice state the aim assist is at the same level as previous. Soo why players feel cheated ? And worse, both sides (controlers and M&K) feel cheated.
With a friend we laugh about the "Xbox cheaters" since season 3... Of course we don't believe they are cheating, but from the receiving end, the shots are miraculous and it seems to be insta death on some occasions (it's not consistent fortunatly). If Xbox players feel the same from PC players i understand the hate. Curiously i have far less issues with Playstation when killed, this increase my suspicions.
I think all those problems of TTK vs TTD, aim assist "too powerfull", "all PC are cheaters cut the crossplay", etc, etc, comes from the crossplatform netcode.
All players who played with crossplatform off are saying the same, the game is really better. I did it with friends (hard on PC most of the time matchmaking don't find a game, congrats Dice). But when we succeded, waow, it's night and day.
Try it by yourself you'll notice the difference with your first shoots.
I'm not a programmer, but i'm pretty sure this is where devs should look to solve all those problems.
@l_Grand_Vizir_lI don't agree on all of this.
BFV had awful "netcode" without crossplay. BFV had horrible TTD/TTK-problems from the beginning and it perhaps improved a little over time, but was never fixed.
2042 is worse than BFV no doubt, but no BF-game has been perfect. The issues in 2042 has been in all previous games (BF4s netcode is really horrible), but no doubt, in 2042 the problems has gotten worse than it was in BFV and BF1.
- 3 years ago
I'm only mentioning BFV and BF1 because of the actual controversy about aim assist i mentioned. I think it's related with the subject here. People might interpret badly a netcode issue (we'll see if netcode is fixed). What are you talking about ?
Never said we had perfect netcode on a previous BF. I'm pointing that shutting down crossplay change the game for consoles and PC users and it looks like a huge hint for me. We didn't see such a difference in previous tittles.
We both point netcode issue.
I don't see where we disagree...
- BFB-Praetorian3 years agoSeasoned VeteranOn PS5 I've been taking advantage of the free play to try out the last gen version and even with crossplay on between PS/XB the TTK/TTD experience is substantially better than current gen, whether that be with crossplay on or PS5 only.
A possible band aid would be to give 2042 a server browser. I still play BF1 & V, but the experience with Ping usually in the low 20's Europe is noticeably substandard. However I found that by playing in NA servers with a Ping in the low 80's a sweet spot can be achieved.
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