Forum Discussion
To make it short, i'm pretty sure the problem is on the crossplatform netcode.
I won't talk before season 2, game was quite a mess...
But in season 2, even if hit reg wasn't fantastic, the game was going on the good direction.
Since season 3 it is going down again. Weird deaths after reaching cover, feeling one shot killed at medium range (50-80m) by some weapons that shouldn't, etc, etc. Players feel cheated by the game too many times because of the responses they have on their screen.
My PC is not especially young... I7 7700 and GTX1070 for 1080p all low it works. And i have great internet, fiber optic no packet loss and ping at 12.
I'm sure i have no internet problem, and i see people with more advanced hardware with the same issue. And the same issue affects consoles too... It's not hardware related.
I'm seing a huge increase in the return of console vs PC war, how many "stop crossplatform" or "aim assist is broken from PC receiving end" subjects in this forum ?
We didn't had those problems in BF1 and BFV. Dice state the aim assist is at the same level as previous. Soo why players feel cheated ? And worse, both sides (controlers and M&K) feel cheated.
With a friend we laugh about the "Xbox cheaters" since season 3... Of course we don't believe they are cheating, but from the receiving end, the shots are miraculous and it seems to be insta death on some occasions (it's not consistent fortunatly). If Xbox players feel the same from PC players i understand the hate. Curiously i have far less issues with Playstation when killed, this increase my suspicions.
I think all those problems of TTK vs TTD, aim assist "too powerfull", "all PC are cheaters cut the crossplay", etc, etc, comes from the crossplatform netcode.
All players who played with crossplatform off are saying the same, the game is really better. I did it with friends (hard on PC most of the time matchmaking don't find a game, congrats Dice). But when we succeded, waow, it's night and day.
Try it by yourself you'll notice the difference with your first shoots.
I'm not a programmer, but i'm pretty sure this is where devs should look to solve all those problems.
- EA_Leeuw3 years ago
Community Manager
Hey all,
I like the chatting back and forward in this thread, it is very active! However, if you're able to do so that is, please also provide a video or something that shows these Hit Reg issues or TTK vs TTD inconsistency. It is very hard to determine from a distance if it could be TN-related or another network-related issue (which causes TTK vs TTD inconsistency in most cases). Hence a video with the in-game network graph enabled should show/highlight some of this.
I also saw some questions as to why I am (or we are) asking for some gameplay footage with the in-game network graph enabled.
The main reason for this is that the in-game network graph has evolved quite a bit since it first got introduced a few Battlefield's back. It shows us a lot of network-related info about the specific network situation of the player, at that time. This helps us to determine if the issue could be server side, client side, or if it could have something to do with their (the player's) hardware or network situation for example. (All network graph info is Non-Personally Identifiable Information.)
These kinds of videos help the teams tremendously in their investigation, as it is impossible to test this in their own controlled environment. Real-world scenarios are always different.
Little update; I am actually going to move this thread to the Tech Issues boards for visibility.
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