Forum Discussion
RMEChief
3 years agoLegend
@pecmeserp this is exactly what I am experiencing. I could not understand why it felt like I was shooting paintballs while the enemy was insta-killing me. With the damage log, I can see that not all of my hits are getting to the server even with a good ping and no packet loss.
For me, this occurs all the time unless I am using a Marksmanship Rifle or Sniper rifle. Anything with a relatively high RoF will have hits missed at the server.
My theory is it has to do with the server tick rate (45Hz) and if they went to 30 or 60 we would not be having as many problems.
For me, this occurs all the time unless I am using a Marksmanship Rifle or Sniper rifle. Anything with a relatively high RoF will have hits missed at the server.
My theory is it has to do with the server tick rate (45Hz) and if they went to 30 or 60 we would not be having as many problems.
3 years ago
@Adamonic
by the way, PL IN (Incoming Packet Loss) was not 0 at the time I didn't get a response from the server that a hit was registered. Perhaps this is the problem, but more data is needed.
by the way, PL IN (Incoming Packet Loss) was not 0 at the time I didn't get a response from the server that a hit was registered. Perhaps this is the problem, but more data is needed.
- RMEChief3 years agoLegend@pecmeserp oh interesting, mine has always been zero. When I posted about this awhile back to one of the devs on Twitter, he said "maybe the servers are having some problems". He made it seem like this was a server side problem. I just don't know if they know what is causing it or how to fix it.
- Ironhead8413 years agoHero
I've just started checking those and I am experiencing the same, client side will show 5-6 hits server side only sees 3-4, its's a problem.
- 3 years ago@Ironhead841 Went back to BFV for a couple of games, same problem there. And the tickrate is 60Hz, but still sometimes the server doesn't register hits.
- OskooI_0073 years agoSeasoned Ace
https://twitter.com/DRUNKKZ3/status/1600162842191155200?cxt=HHwWgMCq-Y_o9bQsAAAA
Apparently the damage log isn't 100% accurate. I also believe shooting vehicles with bullets registers as a client-side hit but not as a server-side hit.
I'm not trying to gaslight anyone into believing there isn't hitreg errors. There clearly is as demonstrated by JackFrags and many other community members. It's even been proven that incoming damage doesn't add up to 100% health either.
That's why Florian states video footage is needed along with the network graph in order to properly interpret the data.
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