PS5 - Series X: Very low quality!
Hi DICE,
Please fix the graphics issues on the PS5 and Series X. These consoles use an incredibly low terrain and shadow quality when compared to the BETA build, and since launch it is still NOT fixed. The amount of object, shadow and foliage pop-in is incredibly distraction to a point that it literally takes my attention and breaks the immersion of the game. This is very unacceptable considering the BETA actually looked incredibly good on the Series X and PS5. The BETA even used a higher internal rendering resolution of 1800P (now it’s lower than 1620P most of the time).
(Note that the performance in Orbital is still the same as in the BETA, making these changes irrelevant for that specific map)
It Is understandable that these changes are part of the optimization procedure. However, just like all other PS5 and Series X titles we expect that player should have a choice how they want to experience their game. If other studios and games can do it, so can DICE with BF2042. PC player can do it as well, and since BF2042 is a cross-play title, next gen console payers should have minimal options as well.
Here are some distracting graphical problems with the game on the Series X and PS5:
Shadow Pop-in within 15-20meter distance:
Shadow Pop-in within 15-20meter distance:
Foliage pop-in (constantly popping in!!!)
Solution:
- To allow players to enjoy the best of both world, stuttering problems can be solved by introducing a "performance mode" that slightly drops the internal resolution and guarantees 60fps. (All other settings can remain as it is now).
- The currently available mode can then be called "balanced mode" which aims something in between performance and graphics. (Nothing has to be changed here as it is now on the PS5 and Series X. Based on our testing, a PC equivalent of HIGH settings are currently used on the PS5 and Series X).
- For those who love graphics, a "Fidelity mode" can be used that targets a very slightly higher internal resolution and graphical fidelity targeting 45-60fps. Here some graphical settings such as shadow draw distance, terrain and undergrowth quality can set to PC equivalent to ULTRA (as the performance hit between High and ULTRA is only 10% on PC)