During the Open Beta the PS5 and Series X used a dynamic resolution averaging around 1872P in Orbital 128 players. The foliage quality (undergrowth) and texture filtering and shadow quality were on p...
@NBAasDOGG Agreed. The moment i see this map in the final game i noticed it is downgraded. Resolution downgrade is obvious, but what is mostly disappointing is the reduction in texture and foliage quality. foliage in the beta was stand out and i wouldn't mind dropping a few frames for that plus fps wise the game doesn't feel any better or worse.
PS5 and Series X have been downgraded in graphical fidelity since the BETA.
- Average resolution went from 1872P to 1512P.
- Shadow Quality reduced.
- Texture filtering is downgraded, there is literally a circle around you where foliage is rendered.
- Shadow Quality downgraded.
- Foliage draw distance is reduced.
In Orbital, Performance didn’t change much, because the BETA was already well optimized on the PS5 and Series X. DICE should give us back the high graphics mode on the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode. WHY GIVE PEOPLE A SENSE OF HIGH GRAPHICS IN THE BETA AND THEN YOU TAKE IT AWAY FROM THEM? Surely we can have a second high graphics mode with less stable 50-60fps like the BETA.
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