During the Open Beta the PS5 and Series X used a dynamic resolution averaging around 1872P in Orbital 128 players. The foliage quality (undergrowth) and texture filtering and shadow quality were on p...
@NBAasDOGG Agreed. The moment i see this map in the final game i noticed it is downgraded. Resolution downgrade is obvious, but what is mostly disappointing is the reduction in texture and foliage quality. foliage in the beta was stand out and i wouldn't mind dropping a few frames for that plus fps wise the game doesn't feel any better or worse.
Product: Battlefield 2042 Platform:PlayStation 5 Please specify your platform model.Sony PlayStation 5 Are you using any software with an overlay?No Which part of the game is the issue happening in?Multiplayer Which part of the mode?Conquest Please select your regionEurope On which server did this happen? When did this happen? (dd.mm.yy hh:mm) Summarize your bugPS5 and Series X have been downgraded in graphical fidelity since the BETA. - Average resolution went from 1872P to 1512P. - Shadow Quality reduced. - Shadow Draw Distance downgraded. This has great impact on shadow pop-in on foliage across all maps (really noticeable and breaks immersion). As a result, a 5 meter circle around the players where shadows are popped in. - Texture filtering is downgraded, there is literally a second softer circle around the player where foliage is rendered. - Foliage draw distance is reduced. In Orbital, Performance didn’t change much, because the BETA was already well optimized on the PS5 and Series X and majority of frame drops are because of the 128 players. GPU effects is NOT the limiting factor. DICE should give us back the high graphics mode of the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode. WHY GIVE PEOPLE A SENSE OF HIGH GRAPHICS IN THE BETA AND THEN YOU TAKE IT AWAY FROM THEM? Surely we can have a second high graphics mode with less stable 50-60fps like the BETA. How often does the bug occur?Every time (100%) Steps: How can we find the bug ourselves?Compare the graphics of the older BETA build with launch. And notice the dramatically increase pop-in of shadows, foliage (undergrowth) and LOD. Also, notice that the image is now significantly blurrier due to lower resolution (more aggressive DRS) What happens when the bug occurs?Image quality and graphics fidelity is significantly reduced. And this has negative influence on the immersion of the game. What should be happening instead?Give us an additional graphical pre-set on PS5 (and Series X) that represents the HIGHER graphical fidelity of the BETA. Give players a option to enjoy the game with higher graphics with slightly more impact on frame rates. It’s absolutely okay if frame rate drop occasionally, as long as people have the option to pick between high graphics mode or stability mode.
Product: Battlefield 2042 Platform:PlayStation 5 Please specify your platform model.Sony PlayStation 5 Are you using any software with an overlay?No Which part of the game is the issue happening in?Multiplayer Which part of the mode?Conquest Please select your regionEurope On which server did this happen? When did this happen? (dd.mm.yy hh:mm) Summarize your bugPS5 and Series X have been downgraded in graphical fidelity since the BETA. - Average resolution went from 1872P to 1512P. - Shadow Quality reduced. - Shadow Draw Distance downgraded. This has great impact on shadow pop-in on foliage across all maps (really noticeable and breaks immersion). As a result, a 5 meter circle around the players where shadows are popped in. - Texture filtering is downgraded, there is literally a second softer circle around the player where foliage is rendered. - Foliage draw distance is reduced. In Orbital, Performance didn’t change much, because the BETA was already well optimized on the PS5 and Series X and majority of frame drops are because of the 128 players. GPU effects is NOT the limiting factor. DICE should give us back the high graphics mode of the BETA and let people have two options (current low resolution stability mode or high resolution graphics mode. WHY GIVE PEOPLE A SENSE OF HIGH GRAPHICS IN THE BETA AND THEN YOU TAKE IT AWAY FROM THEM? Surely we can have a second high graphics mode with less stable 50-60fps like the BETA. How often does the bug occur?Every time (100%) Steps: How can we find the bug ourselves?Compare the graphics of the older BETA build with launch. And notice the dramatically increase pop-in of shadows, foliage (undergrowth) and LOD. Also, notice that the image is now significantly blurrier due to lower resolution (more aggressive DRS) What happens when the bug occurs?Image quality and graphics fidelity is significantly reduced. And this has negative influence on the immersion of the game. What should be happening instead?Give us an additional graphical pre-set on PS5 (and Series X) that represents the HIGHER graphical fidelity of the BETA. Give players a option to enjoy the game with higher graphics with slightly more impact on frame rates. It’s absolutely okay if frame rate drop occasionally, as long as people have the option to pick between high graphics mode or stability mode.
Here are some pictures and technical data:
Technical details: PS5 and Series X
6 Oct BETA:
Resolution: 1800-2160P (1872P most of the time) in 128 player server
- Max: 2160P (When deploying on HQ in Orbital or looking to the ground/sky)
- Lowest: 1800P (When storm and massive combat 128 player Orbital)
- Avg: 1872P (The usual resolution on Combat)
Performance (in FPS):
- Max: 60
- Lowest: 52 (rare dip when flying Heli or weird CPU spike)
- Avg : 59.4 (majority of time when playing)
Quality of PS5 compared to PC (5950X, RTX3090, 64GB 3600Mhz):
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