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NBAasDOGG's avatar
NBAasDOGG
Seasoned Adventurer
3 years ago

PS5 and Series X hardware should be leveraged using VRR!

@EA_Leeuw 

@EA_Atic 

Both consoles currently support VRR and since it’s a crossplay game I believe that next-gen console players should also have some minor graphical options in how they want to play their game.

 

Currently the game is mostly running on Medium/Low settings at a dynamic resolution of 1800-1440P on both PS5 and Series X. (During the BETA it was running on HIGH/ULTRA at 1800P on both Series X and PS5). 

As almost 80% of the games released post 2021 offer graphical options for consoles players, I wonder why Battlefield does not, especially considering that we are playing with PC players that have unlocked frame-rates and better graphics.

 

Since the game is currently a solid 60fps on both consoles, there must a lot of overhead available. This is more evident considering the BETA was actually running HIGH/ULTRA on both consoles at a stable 60fps. Unfortunately, on the consoles the game looks worse that BF1 on PS4 and there is a tremendous amount of pop-in for foliage, shadows and tessellated objects. Everything is flickering and popping in within a 15meter distance to the players (e.g. the foliage in Orbital, shadows of destructible objects such as trees and fences, and tessellated ground in Renewal desert area). 

 

These 3 options would be welcome for next-gen consoles users:

 

- Standard mode: Just as it is now

- Performance mode: Same as now, but unlocked fps (for VRR users)

- Fidelity mode: Fixed 1800P using High/Ultra settings at 45-60fps (perfect for VRR users)

 

Since standard and performance modes are unchanged, this will not cost to much development time.

 

Please forward this to the development team if possible.

 

Thanks in advance.

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