Re: Audio Drop/Corrupted : Focusrite Scarlett
This is probably some major bug in this game, it will take some time to dig it out in the millionth code xD.
I reduced the intensity of this problem by using commands
Thread.ProcessorCount X
Thread.MaxProcessorCount X
Thread.JobThreadPriority 1
GstRender.Thread.MaxProcessorCount X
X = numer of logical threads in ur core - 1
- 1 to relieve one thread.
Instead of X, you enter the number of threads minus one.
which I saved in user.cfg so as not to type them every time. The problem still occurs, but much less frequently.