Forum Discussion

MrJimBF's avatar
3 years ago

Texture problem in 2042.

Hello guys, I don’t know if this belongs on this forum , but I got this problem in 2042 that only some textures will load when I am getting closer to them. Parts of buildings/trees/rocks/containers. It's driving me crazy.  Is this game related? I didn't have this problem before. 

Things I have done: 

Repair files

Delete cache

Fresh install on different SSD

Setup: 

I7 12700k 

3070 

32 GB 3600mhz 

9 Replies

  • @MrJimBF I’ve noticed it too after this last patch. It doesn’t really bother me, and I assumed it was maybe something they were trying to boost performance. Probably not working fully as it intended, but the game has been running smoother for me.
  • MrJimBF's avatar
    MrJimBF
    3 years ago
    @RaginSam Yes indeed, game runs smoother but this is quite annoying. But good to hear that there are more people. I thought that it was something with my system.
  • @MrJimBF Somehow I feel better knowing it’s not only me. Still annoyed by it but better. Somehow the render distance isn’t working right, or at least not as it had pre-patch. At least it’s not crashing like S2…
  • ProkenGz's avatar
    ProkenGz
    Rising Rookie
    3 years ago
    @MrJimBF I would rather have it be an optional setting in the graphics tab, instead of DICE determining it for you
  • I think that the setting for that is  "mesh quality"]

    The higher it is, the loner the distance your client renders distant non essential textures

  • ProkenGz's avatar
    ProkenGz
    Rising Rookie
    3 years ago
    @MrJimBF That would make more sense. I thought they scaled down the render distance on purpose for performance boost, but I can now clearly see textures and polys that wont load properly when i walk up to them
  • Me too , gun textures especially bothering me , attachments and weapon textures and some gagets don’t load fully and look like blurry blobs on  higher fov , completely ruins the game for me bc the gameplay is good but it’s so distracting when the textures pop in and out while in a gunfight or running Around , throw on 1911 max fov and look at that blurry mess 

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