Forum Discussion
Missiles and Throwables should still work after you been downed and not de-spawn. Do you have any video examples?
Would help a lot if you have network graph active.
/Atic
@EA_Atic wrote:
Hi @SixSpeedDeath,
Missiles and Throwables should still work after you been downed and not de-spawn. Do you have any video examples?
Would help a lot if you have network graph active.
/Atic
I do have a video recorded of throwing an incendiary and the flames just poofing afterwards. If you check my Xbox Gamer Tag, it should be uploaded. I'll make sure of that after posting this reply
No network stat overlay, but we average 54ms latency, and when something is frustrating, the first thing I do is check to see it's not because we have high ping.
In the video, I did NOT hit the person with the incendiary, so I want to make sure that when you view it, you know that I understand that I missed in this instance, but I have other non recorded instances where I DEFINITELY hit the person with a frag, or incendiary, and the animation for the flames disappears, and no damage is done.
My wife is usually coming up from behind, and has the opportunity to avenge me, and on an occasion where she is killed as well, we can see the other players health, and it will still be at 100%, indicating no damage was done.
The typical scenario would be coming up the south side of "C" on Exposure Conquest, I throw an incendiary to the hallway to block off foot trafic from that area, and we break right down the hallway to clear that room. On occasion I throw the incendiary, and before I can pull a weapon, they will kill me, I see the animation of the incendiary "pop" but if they're quick on the trigger, then can kill me and the wife at the choke point there up the side of the cliff. That's when I get a "What the hell was that?" From my wife, and we see the guy who had an incendiary to the face jas 100% health still.
- EA_Atic3 years ago
DICE Team
- SixSpeedDeath3 years agoRising Rookie
Forgot the app let me do that.
I was watching the clip and noted that there is a Fortification System installed in this instance, which gives the example less validity, but The same thing happens when there are no Fortification Systems deployed.
The Incendiary still "popped" and was extinguished upon death.
- EA_Atic3 years ago
DICE Team
There is a Irish turret there that should eat it. @SixSpeedDeath
We are going to need more clear examples.
/Atic
- SixSpeedDeath3 years agoRising Rookie
Got a couple of good examples last night. I'm headed to work, so I'll upload later this evening.
Net stats are up on screen in the recordings, as well as panning the camera after death to give me the best chance to catch any of the defense equipment in the video, and none were in view.
I'm using the incendiary because it's more visible, but grenades will just never explode after being thrown when downed as well.