Forum Discussion
- 4 years ago
If by "locks your input" you mean the helicopter keep turning even after I stop my mouse from moving, then yes.
What I found is that if I make very slow horizontal movements with my mouse then its moslty fine, but as soon as I make a fast movement on the exact same distance the helicopter just keep turning when it shoudn't.
I hope I made it a bit more clear.
- 4 years ago
I think the best description would be that the game "overshoot the mouse input" when yawing with the mouse.
- 4 years ago
@EA_AticI think an accurate description would be that the helicopter horizontal (X axis) mouse yaw behaves like tank aiming (your tank will attempt to aim towards the point you "put" your mouse on; example: if I move my mouse 10 X units in 1 second, the tank aim will go to 10X regardless of the duration of my mouse movement) instead of actually air vehicle aiming (the behavior before patch 4.0 was that if I moved my mouse 10 X units in 1 second, the helicopter would not necessarily yaw to 10 X like the tank, it would simply yaw towards 10 X for 1 second, as what was tracked in air vehicles was the presence of the input, not the final coordinate of the mouse movement). I'm pretty sure someone accidentally coded the tank behavior into helicopter mouse yaw behavior.
This is really impacting gameplay and seems to be an extremely easy code fix. Can you check it with the development team, please?- EA_Atic4 years ago
DICE Team
- 4 years ago
@EA_AticNo, I don't. I only use the keyboard + mouse. I too thought initially this problem would have something to do with the game incorrectly thinking I was using a controller or similar devices, but everything I attempted (setting in-game all controller inputs to zero, modifying the profsave_profile file directly to set any controller-related lines to 0 etc.) did not solve the problem.
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