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I think turning the mountain in the middle of Liberation Peak into a tunnel network (or maybe even it’s own objective) is an awesome idea I didn’t think of before. It’s probably a good way to make C less stagnant by splitting the teams’ focus between a mountain base and the base at C. And I also agree with your idea of making the roofs in Cairo an actual part of the map. I’ll be honest, I’m guilty of jumping the roofs in Cairo myself, and it’s a really powerful position…Unless someone on the other team is also doing it. I think parkouring across the rooftops was a ton of fun, finding new ways to reach parts of the map you wouldn’t otherwise be able to access. On top of this, if they made the buildings in Empire State fully explorable and let players on the roofs of those buildings it could totally be like a tiny Seige of Shanghai or Dawnbreaker, which I think is a fun idea. The maps - I think - just need to be fully unlocked and realized to push the bar a bit higher. And yes, the lack of vehicle combat and big maps is a big letdown, but here’s to hoping we do get a big urban map like the ones I mentioned, because I always found the sandbox was best realized on those maps.
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