Forum Discussion

Cabbage_killer93's avatar
6 days ago

Balancing thoughts - For the Devs

Hi. 

1: I’ve recently seen that you plan to nerf the shotgun. I’d just like to advise that this makes no sense. I played quite a lot with the shot gun and at no point did it feel “OP”. At no point did I feel I was at an advantage. If you land your shots up close and personal, it’s an insta kill. That’s exactly how a shotgun should work. Shotguns do also have a certain range on them to be effective and the range certainly did feel realistic. If you missed your shots, you were screwed. That’s the balance. 
So please leave the shot gun alone. It SHOULD be a one hit kill. It’s a damned shotgun???

2: RPG’s need some serious balancing alongside the general effectiveness of explosives or explosions. I shouldn’t be shooting someone with an RPG, land the shot, just to find I haven’t killed them and they then kill me with a pistol. I shouldn’t blow up a tank, just for the people who were clinging on the back or hiding underneath it to come running out and then kill me. That explosion should kill them. RPG explosions aimed at the tank should kill players who are laying on top of it, repairing it. RPG’s seem to do extensive vehicle damage and building damage but very little damage to the player. It’s an explosive. This is not right. I understand there needs to be some consideration to the fact that if the RPG is OP, players will spam it. But right now it’s majorly underpowered. 

 

5 Replies

  • W0LVERINEx6's avatar
    W0LVERINEx6
    Seasoned Rookie
    6 days ago

    100% agree. Its strong up close. As it should be, but if you miss your shot, you're likely dead before you get a second shell fired. It's high risk high reward at present and I personally think they've nailed it. Any weaker and the shotgun simply won't be a viable option.

  • I was amazed at the "enemy suppressed" when i hit the ground under a player and had him one shot me after he didn't die.  Grenades kill players, rocket propelled grenades should too.  If not, I should not die to a TOW missile or tank's main gun... only be suppressed.

  • Cabbage_killer93's avatar
    Cabbage_killer93
    New Novice
    6 days ago

    Completely agree. It’s not like I’m running around the map one shotting everyone and ruining the game for people. It’s high risk high reward like you say and to be perfectly honest I don’t think I’ve died to the shotgun at any point and then thought to myself “wow. That’s unfair”. In addition, I don’t feel like I’ve been killed by it disproportionately to anything else. 

  • Cabbage_killer93's avatar
    Cabbage_killer93
    New Novice
    6 days ago

    RPG’s are so broken right now for sure. I literally fired three RPG’s into the bus on siege of Cairo at a player and didn’t kill him; just kept getting the hit markers come up. 

     

  • 2Timothy3's avatar
    2Timothy3
    Rising Hotshot
    6 days ago

    I agree. Its not the power of the shotgun, its the ease if ADS and movement that makes it unfair. 

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