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Technical wise; the game is as I expect. A few bugs; but I would hope that performance should have been on par due to their experience. I think the engine is based off BF2042; which with all the patches and reworks is in a good state.
Don't have too much feedback on the weapons/vehicles as it's only the beta so theres a lot more to come. My main criticisms would be around the gameplay and the movement.
The incindery launcher; absolutely obliterates movement. Any fire at all in the game; bogs you down to an absolute crawl.
It feels like on close quarters maps you're getting absolutely swarmed from every direction. Which is both a good thing; but having no real routes makes it absolute anarchy which can be overwhelming on something like breakthrough.
They need to fix the "bump" glitches where you step on a pebble and you get bumped up; it throws off youre gunplay. Also seen moments where I get flung 10ft into the air.
They need to patch out areas you can jump up onto the roofs in Siege of Cairo; that is absolutely game breaking.
Feels like there is a bit too much haze often. It's hard enough with the lack of contrast between players and environment; but once you add in the haze it makes survivability very low.
I've only had a little bit of gameplay with them but the air support feels quite clunky and bogged down. They've removed much of the handling which gives them a high ceiling to learn. Maybe I might change my mind on this when I adjust to them; but for players new to Battlefield I imagine its down right impossible.
I think on the class perks; they need to light that up. I often forget about it because a semi-transparent white box blending into your HUD you just dont really pay attention too. When it reaches a level maybe some orange moving chevrons pointing to it or something.
The binds by default are slightly messed up; cant slide by default. This should be a default mechanic.
Weapons should be locked to classes by default; not the other way around.
Shotgun should NOT be a gadget on assault; it should be its own weapon class.
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