Forum Discussion

Khaax's avatar
Khaax
Seasoned Traveler
2 days ago

Battlefield 6 Feedback

Hello,

As I am playing this series from the start i wanted to share some ideas after 3 days of playing beta. Probably i will add more things to this post as i will keep playing.

  1. MAIN ISSUE Small maps - i hope release will bring us bigger maps as this available now are pretty small. There are some particular spots where you can stand and you will have 3 objectives all in 80m radius. It feels more like COD. There were always couple small maps but it looks like you are going the wrong way and there is going to be too mamy of them now (or worse, all of them). 1 map has 300m from base to base....

2.  And when it comes to COD - you have basically stolen headshot/lvl up/capture sounds from call of duty... Beginning of the round and ending also copied... There are many great sound effects from past games and yet you decide to copy COD. Same goes for menu...

3. Ammo and medkits should be split between 2 classes. Not many people running support and its is even more rare to get support box from them. Maybe support will keep the box but another class will also have ammo pouches?

4. Line indicating borders of objectives are to bright and totaly out of place. Blue one look cartoonish. I would get rid of them completely as in my opinion idea of having them is stupid. At least make them much darker.

5. Attachments - you are unlocking them too fast. 2-3 good rounds and you have everything unlocked. (Hope it is just beta thing. In previous games i think that it worked well)

6. Gaining exp for your class perk for assault is way too fast. In most games event before capturing 2nd point i am already at lvl 3. 

7. Some of the weapons with all attachments shoot like lasers. There is almost no recoil even on console it is too easy to control so i can imagine how easy it is on PC.

8. Leaning needs some work. Often you have to position yourself very carefully but sometimes even though animation suggests that you can do it, it doesnt work.

9. Change the fact that all classes can use all weapons and not just by using another game mode. This will only split the community.

And few things i think should be added:

  1. Artillery etc. for squad leaders like it was im BF5 would be really good addition (but with such small maps i dont know...)
  2. Respawn should take a little bit longer. Just couple of seconds, just to feel getting some punishment. 
  3. Bring back flags. It is a small but iconic feature for Battlefield series.
  4. Server browser not only in portal.

8 Replies

  • Small maps that are same size as similar maps in previous titles...

    There will be bigger maps definitely but the city maps we have in beta is not small by bf3,  b4, bf1 standards at all. Seine crossing was same size, Grand bazaar was smaller, Zavod was same size, Flooded was same size,  Amiens same sized, all maps in Dragons teeth dlc is smaller or same size, same with aftermath dlc. Just to mention some examples. I just think empty the running simulator maps in bf2042 have people forgetting how classic bf city maps actually were made.

    Cod maps is way smaller than these unless you think of the lousy conquest clone mode.

  • Khaax's avatar
    Khaax
    Seasoned Traveler
    23 hours ago

    Nussepus​ 

    Seine crossing - just checked that, 600 m from one edge to another. So all 3 maps are smaller than this ;) and Zavod is even bigger than seine crossing. Flooded allowed way more vertical traversal. And dlc you can easily avoid like i did if the maps were too small. You have pointed out small maps from few games (and in most cases they are bigger than these in beta) and here we know that 4 out of 9 maps are going to be small.

    Edit. And i just checked Amiens. 550 m from base to base:) so again it is bigger than maps in this beta:)

  • I interpret points 5 and 6 slightly differently. In particular, new players are not put off by the faster entry point. Personally, I wouldn't be interested in a game where everyone has the meta weapon and I have to grind for two months to get an equivalent one. That's why I think the current setup is ideal and shouldn't be changed. Unless, of course, you want to remain a niche game.


    What should be changed is the weapon balance. If I don't stand a chance in close combat with an MP7 compared to other weapons, that's imbalanced. Could you remove or properly adjust it? It's way too weak.

    The main problem right now is the network code.
    Death delay occurs even when you're already taking cover.
    – "Magic bullet": You fall down in half a second even if you fired first.
    And that's with a ping of 17 ms and no packet loss!

    It's difficult to comment on the weapons because with this network code, you'd have to guess.

  • I agree with all points and hope dice truly consider point 3. Its so hard to come across extra ammo and we're like only getting 3 mags on an assault rifle.

    I feel like the attachments are only unlocking this quickly for the purpose of the beta - still getting that battlefield unlock high but making sure that you don't have to spend the entire beta period trying to max a single gun.  

    And about the maps, whether they are actually the same size as past entries' map sizes or not, the maps in this beta feel more dense if anything. They can sometimes feel very clustered with buildings, debris and objects littered about everywhere and I find it all very overwhelming. Also there doesn't feel like there's many options when it comes to back capping due to the corridor-like structure of maps like Cairo and Iberian Offensive. While I'm not saying I'd rather the maps be open barren like bf2042 but maps like Hainan, Shanghai and Firestorm all benefit from having that extra space there so everything isn't just constant meat-grinder.

  • Khaax's avatar
    Khaax
    Seasoned Traveler
    23 hours ago

    Im not saying that it should take 2 months to unlock everything for 1 weapon. But i do not like the fact that if you are good you can do that in less than 1 hour. After 1 weekend i will have everything for every weapon

  • Khaax's avatar
    Khaax
    Seasoned Traveler
    23 hours ago

    I did not say that they are the same size as cod, but rather they feel like cod

  • I feel like Assault should remain as the medic and support stay as the ammo supplier, it always worked back in battle 3, 4, and 1 and taking that away from them kind of leaves assault in a weird position of not having anything really unique? Like Recon was also a spotter, respawn capable unit, engineer was able to destroy and repair vehicles, support supply ammo, and assault supply health and revive players, taking that away from assault leaves them in an area of just being a run and gun role and takes away from the team work. each class should intertwine with each other but assault being a lone wolf now makes it kind of a useless role.

About Battlefield 6 Beta General Discussion & Feedback

Discuss the Battlefield 6 Beta with the community. Give feedback and share your experiences!1,286 PostsLatest Activity: 39 seconds ago