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XynyD's avatar
XynyD
Seasoned Newcomer
2 days ago

BF6 Beta Feedback and Suggestions

Here are some Feedback and Suggestions from me and other people that have played the BF6 Beta.
I just copied this to make a separate discussion from my own reply to a suggestion/feedback post which you guys should also checkout:
https://forums.ea.com/discussions/battlefield-6-beta-feedback-en/re-to-battlefield-6-development-staff---suggestions/12484239

  • Vehicle entering and exit animations - I think I saw a video explaining this as well, in short it gives more of a risk to enter and exit your vehicle around enemies and they would have a chance to shoot you before you go inside or completely get out of the vehicle.
  • Tac Sprint but balanced - I'm aware this might get some hate, but hear me out. Same activation as BF2042 (double tap Shift), but, Is only available for the Support Class, can also be on the Assault but it might not be balanced; Can only be used on weapons other than the Bolt action rifles, some shotguns, LMGs (Could be able to use TacSprint but should be a bit slower compared to other weapons that allow it since this is the Support's signature weapon), HMGs, and Other bulky heavy weapons; Has a 20-30s cooldown; has a duration of 5 seconds, and cancelling early (from duration of 1s and above) starts the cooldown; Has a tiny bit more momentum when sliding compared to the current nerfed patch of the slide. This will work as a sort of passive ability and/or within the training path of the class. I believe this would improve the ability of the Support class on the aspect of rescuing teammates in a larger radius due to the increased mobility. Hacksaw Ridge typa gameplay 😎
  • Adding Variety to Vehicles - I personally like the Factions of BF6, NATO vs a PMC, Since there is no singular nation involved within the setting of the game, this can add freedom to add different variety of vehicles depending on the map being played and the side you play as. I suggest adding the vehicles from the previous games (BFBC2, BF3, BF4) that are not already in BF6. I personally just want more Aircrafts and adding naval combat in the game (Military ships are cool). Server admins, also in portal can also tweak the vehicles included in the map.
  • Transport helicopter additions - What I would love to see in the game is the addition of having the option on transport helicopters to have a rope or ladder that can be lowered. This can be used to quickly drop off squadmates/teammates to quickly transport people to an area or an objective in the map. In addition, It would be more fun if the players on the ladder or rope are able to climb up and down(rappel down quickly by holding the sprint button), hold on the rope or ladder and be able to hipfire their primary and secondary weapon but aren't able to Aim with the primary but can Aim with the secondary, and can't reload all their weapons due to one hand holding on the rope/ladder. They could also throw grenades and other throwables (the soldier can bite the pin of the grenade and be able to throw it).
  • Secondary on ladders/ropes - As mentioned on the previous suggestion, the player can use their secondary weapon on ladders and ropes but aren't able to reload them. This can serve as a counter to ladder camping, where players can camp above a ladder to kill people climbing which are vulnerable due to not being able to hold any weapons.
  • Hand gestures - I observed that the Hand gestures when spotting an enemy(Q) and Commo Rose(Q hold) were not present in the beta. People love that detail in BF games, we would love to have them in BF6 as well.
  • Signature weapon/Proficient weapon tweaks - Add a bit more buff to Signature/Proficient weapon of the Class and/or make the weapons that aren't that class' signature weapon weaker to use than their signature one. In short, just make the Signature weapon of the Class stronger, relative to the other weapons.
  • Squadmate revive tweak - Dragging squadmates while reviving them should increase the amount of time to revive and/or decrease the time to revive when not dragging the squadmate.
  • Building destruction tweak - Some people such as myself think that the destruction of the buildings are a bit too quick or too much. A way to change this is to make certain parts of a building explode before the rest of it all comes crashing down. Don't get me wrong, I love the destruction in the game and maybe even the levolutions to come. But 2 RPGs to make a building crash is a bit too much/fast. 
  • Bipod tweak - The bipod in BF6 is a bit wonky to use. In reference, the Bipod in BF5 automatically deploys and doesn't have any problems as far as I know, I also liked the mounting system in BF6 and maybe they can even make the bipods better with that system in mind.
  • Health regen tweak - Its a bit too fast for most people. Lowering the time before the player's health regens should make it better.
  • Down but not out state tweak - As far as I know you can only not be revived due to a Fatal Sniper Headshot. But why not apply the same thing for being killed inside a vehicle. Being killed inside a tank should permanently kill the player and cannot be revived to the whole vehicle exploding, killing everyone inside. In addition, A player can only be revived by any of their squadmates once, and twice for Supports, Any deaths after that permanently kills the player.
  • Battle pickups - Yes we love them, bring em back.

    Feel free to disagree or agree with my suggestions, let me know what you guys think.
    I really want to see the franchise back at its peak and even surpass its former peak. This could be the turning point of the franchise and I hope EA and Dice makes the money we pay for match the quality of the full release of the game.
    I'm aware this might not even be seen by the people working on the game, but one can only hope.
    Thank you for the beta, had fun.
    Cheers to more 🥂

1 Reply

  • 1. Vehicle animations. Agree on the entering and exit animations, but to be honest they were funny in bf4 (like more or less in bf6)

    2. Sprint. Agree to the sprint, but without difference between classes (maybe the assault as signature class)

    3. More specific vehicle. Agree but with a common progression between faction and common upgrades 

    4. Helicopter. Agree but without rope: beautiful but too tactical for the game

    5. Secondary on ladder. Agree

    6. Hand gestures. Agree

    7. Signature weapons. Agree, better if there was a nerf not using a  signature weapon. Better, the assault will have a nerf if not use assault rifle or shotgun,  engineer it not use smg or carabine, support if not use lmg or carabine, and recon if not use sniper weapon or dmr

    8. Squadmate revive. Not agree

    9. Destruction. Not agree, as it is now the right compromise

    10. Bipod. Agree

    11. Health regen tweak. Agree

    12 Revive after blow up. Agree, adding that for every headshot you cannot be revived

    13. Battle pack. Definitely not agree

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