Totally with you on the atmosphere. That first jet flyover with bullets whizzing past is pure Battlefield — and I agree, keeping the skins grounded is a big win for immersion. Gunplay feels great, but yeah, SMGs being laser beams at close/mid range takes away some of the challenge, and TTK tweaks could make fights more interesting.
Larger maps would be awesome too — we need some real sprawling battles to mix in with the smaller chaos. And you nailed it with the slide/jump-shot comment… anything to make the gameplay feel more tactical instead of non-stop arcade hopping is welcome in my book.
The bugs you mentioned are worth flagging — especially invisible characters and the menu lockouts. Hopefully DICE has those squashed before launch, because those can be game-breakers if they slip through.
All in all, it’s great to see positive feedback mixed with constructive ideas. If they keep listening to players like you, we might have something really special on our hands come October. 🙌