BF6 issues
Could the health bar for the player be moved to the bottom right? It'd be ideal to just have a glance there and get an overview of everything instead of having to look left just for health.
Also I've had issues when I was ADS, and not moving the impact point of bullets was consistently off to the side. Speaking of which, the behaviour when the bullets deviate sideways when firing from a sideways moving vehicle is greatly exaggerated. The IFV/Tank could be moving like 1kmph, and the bullets would go so far off to the side, which doesn't make sense.
The flight models and control schemes for jets and helis could use a lot of work, they all handle like bricks, something along the lines of BF4 or Delta force flight models in terms of responsiveness and smoothness would be ideal.
I feel bringing back critical Hits to armour and mobility kill would reward higher skill RPG shots. I feel any AT shot (RPG and TOW) dealing 25 damage regardless of which aspect it was shot from, disregards skill based gameplay. and a shot from flat sides or rear to the turret or engine should deal higher damage, eg 30 to sides and 45 to back and a mobility kill or disabled turret which also incentivises tanks not wandering off on their own without support and camping wherever and just lobbing shells.
The Transport vehicles have 0 grip and oversteer like crazy when turning, would also be great if you bring back speed based FOV changes like in BF4 where when you go fast the FOV Widens giving you the illusion of speed and also easier to react and turn because now you can see more as you're going fast.