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We all know why the game is designed the way it is, it bring in more players from other games. COD, Fortnite etc... Unfortunately these games are primarily FPS with limited or no transport vehicles. They are close quarter and battle royals. To make BF appealing to them they had to make these design changes. I don't not agree with this direction of the game but we know this is the reason, BF should be unique which is what brought most players to it back in the BF2 before and after days. A lot of BF vets played BF because it wasn't COD. It had unique games play where you could play infantry, tanks , plane and helos. You could travel just about anywhere on the maps. Nothing was really off limits within the map boundaries. Rooftops where encouraged not frowned upon. As for map size yes there too small or poorly designed. These maps remind me of BF4 Dawn Breaker. The difference is the tall buildings were the balance. Not only were there elevators to go to rooftops but the helos (ther were 2) had to navigate between them. Made it a lot of fun. These maps have none of that. So all you have is COD play style and not enough BF style. The best way I can think of it is COD is 2 dimensional - BF is 3 dimensional game play and these BF6 maps are all 2 dimensional.
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