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dennidude's avatar
dennidude
Seasoned Newcomer
5 hours ago

BFV style of supply boxes fixed a few issues


In BFV, the ammo/health crates passively gave out bullets and healing by standing next to them, but could also be interacted with in order to get 1 rocket/gadget (or bandage in the case of heals), and then it was put on a cooldown for the player that grabbed the rocket/gadget/bandage

This system fixed two major issues and quality of life problems:

  • Not having to AFK next to a crate and ruin pacing of a push just to get a few bullets, a rocket, or a grenade back. Often this crate is in a bad position where it will get you killed, but can also be crucial when wanting to keep up pressure or follow your squad mates flanking who don't need the ammo. It basically ruined the pacing issue.
  • Reduces mindless spam with rockets/grenades/C4 etc. This way a single box of ammo doesn't provide endless spam, and you would need more crates in order to do this in choke-points
  • The bigger ammo/health stations placed around the map fixed the issue of having to beg someone in your team to drop ammo which often doesn't work as they have no idea what you want even if you ask for it by holding Q, and since you have to go out of your way a lot of the time to grab them it felt rewarding that it topped you out fully, and the long cooldown helped balance them to not be OP for spam.

 

Also make the vehicle supply stations interactable just as like the bigger ammo crates to top up just like BFV.

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