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This map is horribly depends on attacker's team skill. While defenders can play dumb camper game, attackers must have a good tank, good engineers, and nice infantry to take first point. Final two points are the same. Every way for attackers is uncovered. And yeah, there is a problem with unlimited snipers on a open-wide map. And no, smoke doesn't fix the problem. Med's covers can be destroyed by single RPG shot. Smoke is countered by fire grenades and C4. Natural covers doesn't exist for attackers because their covers are opened on 2-3 sides.
I'm sure devs have their statistics. My statistics is 1 attackers victory against may be 20 loses. So, it's map.
I don't think it can be fixed by matchmaking. It never does in any game. So it's up to level design. Purely. Level design must smooth the skill difference between teams. Because BF is not ARMA or Valorant. Add break LoSes on flanks, force snipers to move forward and to risk, make points covered. Cairo is the great example: defenders and attackers both have good and various ways to attack and defend.
And yeah, if I wanted to be one-shoted in torso with a sniper rifle I'd go play CS. Not BF.
UPD: in fact, it's boring experience for both teams. Attackers can do nothing, defenders sit on same spots all the game and make frags.
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