Classes and gameplay tweak
Hi!
Gameplay-wise I think Assault and Engineer need a bit of tweaking:
Generally, each class quirk doesn't seem much important in the choice of the weapon (sniper rifles are probably still better used with the medic class for instance), and you don't play medic just if you need a rocket for some vehicles or because of the spawn beacon (not because of the advantage with the class weapons).
The engineer has too many rockets ammo and shouldn't be able to use both tank and air vehicles rockets, it makes the engineer be able to demolish all vehicles on the map almost alone and its role becomes less cooperative with other classes too (especially you can carry it just in case and annihilate any air vehicles before just after it spawned, there's no adaptation to the situation).
Snipers C4 take just a bit too much time to detonate to be effective, destroying a vehicle with C4 instead of rocket requires much more risks and by the time you throw four C4 you have probably been spotted and died, if you had thrown all your C4 I think you should be able to detonate it sooner and be rewarded.
SMG shouldn't be Engineer class weapons, they should be instead Assault's; Engineers usually play far from other players (keeping open the chance to fire rockets to vehicles from afar), having a bonus on precision without aiming down sight is kinda useless to them.
Ammo box seems to work based on a timer instead of proximity, so that it can't refill too many ammo on a short time, I do understand the logic behind it, but I think at least the timer should be reduced much.
The UI of ammo and health box isn't very effective too (I have a friend who didn't even understand that health box refill ammo too), maybe an improved sound hint could help (both with the healing and ammo refilling).
I would also consider again to split health and ammo box.
Healing is too slow; it should be sped up and health box should start the healing immediately, now you have to wait until a bar charges and then the healing process starts.
And finally: FOOTSTEPS
You can't really hear them (just in some rare occasions), again, in 2042 the audio was perfect, you could hear every step in 3D direction.