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Rang3rGaming's avatar
Rang3rGaming
Newcomer
3 days ago

Feedback: Auto-Spawn System, Vehicle Maneuverability, and Map Balance

Hello DICE/EA team,

After spending time in the Battlefield 6 beta, I wanted to share some structured feedback based on my experiences as a long-time Battlefield player (going back to BF3 and BF4).

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1) Auto-Spawn System

Issue: At the start of a match, the game auto-spawns players immediately. This causes two major problems:

A) Wrong class/role: If I want to spawn as Engineer to support vehicles, but the auto-spawn puts me in as a Medic, the team dynamic is immediately off.

B) Free deaths for AFK players: If someone is away from their controller when the round begins, they spawn in automatically, get killed, and rack up a death for no reason.

C) Why BF4’s system worked better: Previous Battlefield titles allowed us to pick our class, spawn point, and role before entering the battlefield. This gave experienced players control over whether they wanted to go infantry, vehicle, or support right away.

Suggestion:

Please remove or allow us to disable auto-spawn. Give players control over when and how they enter the game, like in BF4.

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2) Vehicle Maneuverability (Tanks & IFVs)

Issue: Ground vehicles (tanks, IFVs like M-TRAKs) feel stiff and clunky.

A) The turret rotation speed feels disconnected — it’s much slower than the player’s camera movement. This makes reacting to infantry flanking with rockets or C4 frustrating, since you can’t turn your turret in time to defend yourself.

B) The driving model feels heavy and unresponsive compared to BF4, where tanks could maneuver even in tighter urban spaces.

C) Why BF4’s system worked better: In BF4, turret rotation was directly linked to camera speed, and vehicle controls felt more fluid. Tanks still had weaknesses, but the handling allowed skilled players to survive longer in close fights.

Suggestion:

Make turret rotation speed scale with look sensitivity (as in BF4).

Loosen the steering so tanks and IFVs feel more maneuverable in tight maps.

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3) Map Balance: Siege of Cairo Example

Issue: Siege of Cairo is too dense for tanks.

A) There’s very little space to maneuver, so tanks end up stuck or exposed. When they do find space, it’s usually in open “kill zones” where Engineers dominate with rockets.

B) Comparison to BF4’s Pearl Market: Pearl Market had a good balance:

C) Heavy vehicles like the M-TRAK acted more as defensive support, not aggressive spearheads.

D) Light vehicles (buggies, quads) gave infantry mobility without dominating.

Suggestion:

On urban maps like Cairo, remove tanks entirely and instead use light vehicles (quads, transport buggies).

Keep heavier vehicles for maps with open spaces where they make sense.

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Closing Thoughts

Battlefield 6 has real potential, but these issues (auto-spawn, clunky vehicle handling, and poor tank/map synergy) break the flow of classic Battlefield gameplay. Battlefield has always been about the right tools for the right situation, and right now the systems aren’t encouraging that balance.

I hope this feedback is useful, and I’d love to see adjustments in future patches.

Thanks for reading.

1 Reply

  • A-Takuji's avatar
    A-Takuji
    Seasoned Novice
    3 days ago

    Hello. 

     

    1. I am agree with your point. The beginning of the game is weird and frustrating. Need 20 second to pick a class and choose a spawn.
    2. I am not agree here. Tank need a limit on the turret rotation. Infinite speed is broken and player will abuse on that. Also I think the movement are fine curently, tank is not a jeep. Actualy the heavy vehicle are strong but not broken. When I play with tank I can deal a lot of damage but I need to be smart and well positionned to not die. When I play infantry I feel I have a chance to surround vehicle and destroy it. It s balance. I don t want to play a game full vehicle oriented.

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