Feedback on Attack Choppers
I would like to give some feedback on the attack choppers since I've played pilot mostly in the Battlefield games.
The attack choppers in BF6 are way to weak in in many ways. The biggest problem is, that just one missile almost kills it. Because every engineer can carry rpg AND stinger this is an real issue. I've played a lots of rounds Liberation Peak in the recent days and I was permanently locked on and got fired stingers at me all time because half the people carries them. So was flying away and evade 5/6 of the time and only attack 1/6. And if you play on the Pax Armata side, you have to hover next to the repair pod for a minute or so to get fully repaired while Nato just has to fly over the base. And then there is the damage of the gunner. The main canon does make almost no damage on infantry. I have to admit that it maybe was too pwerful in other Battlefield games but if you only have a very fast flyover because of all the stinger missiles the gunner can kill nothing with that. The same goes for the guided air to ground missiles. you need at least 3 for a full repaired vehicle which is not achievable under the circumstances on the map. Another big deal are the almost indestructable groundbased anti-air turrets. All this together is a total mess. To make matters worse, infantry and vehicles are rarely marked and are difficult to identify in a quick flyover unless you are flying 10m above the ground and are then shot down by someone with an RPG or a tank.
In my opinion you should either make the attack chopper more survivable or increase it's damage. And the engineer should only carry rpg OR stingers