Feedback on BF6 Beta – Infantry, Vehicles, and Map Design
I’ve been playing Battlefield since the very first title, and I’d like to share my impressions after spending time with the BF6 Beta.
Infantry Combat
The infantry gameplay feels fantastic. The TTK reminds me of BF3/BF4 hardcore servers, which I personally think is how Battlefield should play. The sliding and diving mechanics feel fun and fluid — at least in their current form, they’re not “game-breaking” and actually add to the flow of close-quarters fights.
Vehicle Gameplay
Right now, vehicles feel like disposable glass cannons. A tank or helicopter is destroyed so quickly that epic duels are rare. In older Battlefields, vehicle fights were prolonged, strategic, and could turn the tide of a match—jet vs. jet, tank column pushes, heli dogfights. The current short vehicle lifespan removes this strategic layer and reduces vehicle play to “spawn, shoot, die". Engagements often end too quickly — before any real back-and-forth can develop. I miss the more balanced damage/health ratios of past battlefields.
Map Size & Scale
One of Battlefield’s defining features has always been its large, open maps — from BF2 through BF4 etc.., these created truly epic, varied battles. The current BF6 maps (based on Beta play and info released so far) feel noticeably smaller. I understand the intent to create denser action, but in older titles, bigger maps still delivered daily “epic moments.” If the limitation is due to the new destruction model, I believe many players would prefer slightly less destruction in exchange for the return of larger, more sprawling battlefields.
Closing Thoughts
Overall, the infantry combat is strong and enjoyable, but vehicles and map scale could use some adjustments to better capture that “Battlefield magic” veterans know and love.